Chapter 1 : Mapping Window
Luke explains the functions within the Mapping Window.
Learn how to remap articulations in order to trigger specific articulations with your e-drums, MIDI controller or MIDI grooves.
Chapter 2 : Velocity Adjustments
You can use the Velocity Curve to adjust how Superior Drummer 2 handles incoming MIDI.
An explanation of the Velocity Gradient Strip and how it can be used to audition a range of sample velocities.
Chapter 3 : Practical Applications
Luke demonstrates how to use the Velocity Gradient Strip and Humanize features to create realistic drum rolls.
Learn how to create realistic cymbal swells for your drum productions.
A practical explanation of when to use the Velocity Gate to filter out unwanted samples.
Chapter 4 : MIDI Nodes
How to create MIDI Nodes and how they can be used to layer multiple sample articulations.
Luke explains how to adjust the velocity ranges for each MIDI Node articulation to filter out unwanted sample ranges.
You can adjust individual articulation velocity thresholds to manipulate the velocity output.
Luke demonstrates the relationship between the MIDI Node Velocity Curve and an individual articulation's Velocity Curve.
Learn how to bypass any Velocity Curve adjustments made for an individual articulation.
Chapter 5 : Layering Drums
Learn how to replace the default articulation mapping and quickly create new mapping options for each articulation.
Luke demonstrates how to create layered drums.
Mapping considerations when using MIDI Nodes to create layered drums.
Chapter 6 : Saving & Loading MIDI Node & Velocity Curve Presets
Luke explores saving and loading MIDI node presets.
An explanation of how to save/load your Velocity Curve presets.
Luke demonstrates how to enable/disable all Velocity Control functions for an individual articulation.
Chapter 7 : Audio Bouncing Overview
Learn how to record your own performances within Superior Drummer 2.
All the options within the Settings Window that pertain to the Bounce function.
Luke explains the basics of bouncing audio to your hard drive before moving on to more advanced topics.
Chapter 8 : Creating Single/Multiple Stereo WAV Files
Luke demonstrates how the Bounce Through Mixer feature works.
An explanation of pre/post mixer levels and how Superior Drummer 2 handles audio clipping.
You can bounce down your performance to a single stereo audio WAV file.
Luke demonstrates how to use the mixer routing within Superior Drummer 2 to create multiple audio WAV files.
Chapter 9 : Creating Individual Mixer Channel WAV Files
Learn how to bounce down individual audio files for each channel within the mixer.
Luke explains how the All Bleed On setting works and how it can be used to create a more realistic multi-channel drum recording experience.
A demonstration of the All Bleed On setting with the Bounce Through Mixer function also engaged.
You can split the direct audio and "bleed" audio into two discrete audio files.
Chapter 10 : Additional Bounce Setting Options
An explanation of how you can split the stereo audio files into separate Left/Right mono files.
Luke demonstrates how to create a single stereo audio file from the mixer.
Chapter 11 : Combined Presets
Each setting within the Combined Preset's dialog box is explained.
Learn how to load Combined Presets to completely change the sound of your loaded drums.
Luke demonstrates how to save new Combined Presets to recall at a later time.
You can use ".S20" project files to save/load presets and create new Combined Presets.
Luke shows you a great trick that allows you to use the mixer settings within a Combined Preset from another library to create brand new sounds.
Learn how to customize your Combined Presets to create new drum sounds for your loaded library.
Luke demonstrates how to mix/combine various settings within each Combined Preset to supplement your sound design options.
Expert drum instructor Luke Oswald is back with the final advanced Superior Drummer 2 video tutorial series! In this collection, Luke covers creative SD2 workflow techniques and more, rounding off the entire series.
Luke starts the series with an in-depth look at the Mapping Window. He teaches you the art of articulation mapping and how to remap articulations so you can trigger specific articulations with your electronic drums, MIDI controller, or MIDI Grooves.
Next, Luke explains how use the Velocity Curve to adjust how SD2 handles incoming MIDI. He follows that up with a demonstration of how to use the Velocity Gradient Strip to audition a range of sample velocities.
Moving on, Luke gives you some practical applications for articulation mapping and velocity adjustments. He shows you how to create realistic drum rolls and cymbal swells, then how to use the Velocity Gate to filter out unwanted samples.
After that, you’ll learn now to create MIDI Nodes, and how to use them to layer multiple sample articulations. That leads into lessons on how to use SD2 to layer drums by joining discrete articulations, and how to bypass Velocity Curve adjustments. Once you understand how to use MIDI Nodes, Luke shows you how to save and load MIDI Node and Velocity Curve presets.
Luke now focuses on the Bounce Window, in which you can record and bounce the audio of your performances. He shows you how you can create single and multiple files, bounce through the mixer and create files for individual channels, and covers all of the Bounce settings and options.
Finally, Luke explores the special Combined Presets feature of SD2. You’ll learn how Combined Presets can completely change the sound of your loaded drums, and he demonstrates how to use the mixer settings within a Combined Preset from another library to create brand new sounds.
If you’ve started Luke’s Superior Drummer 2 Advanced series, don’t miss “Superior Drummer 2 Advanced Vol 2”!
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