In this first video, Paul covers the basics of inputting drum hits into the new Drum Sequencer player, as well as how to automate pattern changes.
Now learn how to remap MIDI notes on the Drum Sequencer, as well as using per-channel playback modes and pattern lengths to create overlapping rhythms.
Paul shows you how to use live MIDI input as an alternative to clicking on the display, as well as how to use the built-in randomization and pattern preset functions.
Next up, discover how to use "probability" based sequencing to create semi-generative drum beats, as well as note ratcheting to fit multiple hits into a single step.
See how to use channel mute automation to create kickless variations on your patterns without wasting precious pattern slots.
Now take a look at how to stack players to access more drum channels as well as expand the number of patterns beyond eight.
In this video Paul reveals how to use a free player device to turn any CV source directly into MIDI in the sequencer, opening up all of your existing rack devices to the world of players.
Now for a quick sidetrack! Paul shows you a couple of quick tips with Europa and its new sample import function, such as creating a default patch for sample import and also re-sampling instruments internally to create new wavetables.
Now we put all of the above into practice and begin creating a more coherent idea. You'll also see how to use the Drum Sequencer as a melodic tool, and explore the usefulness of CV outputs on player devices.
Expanding on the previous video, Paul adds additional melodic elements as well as introduces you to the possibilities of players and CV beyond the Drum Sequencer.
Reason Guru Paul Ortiz shows you everything you need to know about the new Drum Sequencer player in Reason 10! Learn all about it and how to use it creatively when producing in Reason.
Paul begins with the basics of inputting drum hits into the new Drum Sequencer player, as well as how to automate pattern changes. He then goes into Remapping Lanes, Playback Modes and setting Pattern Lengths for complete control over the Drum Sequencer player.
Live Note Input, Randomization and Pattern Presets are then all gone over in detail, allowing you to both program and select different patterns quickly and easily.
Paul then gets advanced, showing you how to utilize automation to create variations on your patterns without wasting precious pattern slots. You'll then see how to increase the Lane and Pattern Count, Convert CV to MIDI with a free player device and open up all of your existing rack devices to the wonderful world of players.
Next, see how to use Drum Sequencer as a melodic tool, and Paul introduces you to the possibilities of players and CV beyond the Drum Sequencer.
As a bonus, Paul gives you a cool video about the new sample import function in Europa, covering topics such as creating a default patch for sample import, and also re-sampling instruments internally to create new wavetables.
See the individual tutorial descriptions for more detailed info. If you use Propellerhead's Reason, you have to get down with the Drum Sequencer: Watch "Reason Drum Sequencer Explained" today.
Why Users Choose Us
There are many things our users love about Groove3, but a couple always stand out at the top when asked why people choose us as their learning resource.
We meticulously craft professional quality tutorials that are thoughtful, informative and done with attention to detail. We stand behind our products with a 100% satisfaction guarantee and are trusted by 1000s of users every day.
Save Time & Money
Our library brings over 1700 hours of quality instruction to you fingertips and we release new content every week. Don't waste your valuable time scouring the web for information you may never find or is cumbersome to use and potentially can't be trusted.