Adam welcomes you to the course and gives a preview of what he will be covering.
Discover how loud to make your track, and why. Adam also gives rough Int LUFS numbers to aim for, justifying why.
In this video, Adam explores loudness normalization, and the consequences for playback dynamic range. And how this means it's "Good to Be Quiet".
Learn about playback headroom, and how this means you should always "Stay Within Your Genre's Loudness Range". Adam shows audio examples of what happens if you don't.
Learn how to change loudness using a limiter, and the consequential "loudness vs dynamic range" trade-off.
Adam shows two solutions you can use if limiting doesn't get you to the target loudness.
In this video, Adam discusses why you can't keep limiting indefinitely. See how you can push the limiter just that little bit further, by learning when to make it faster, and when to make it slower.
Each waveform has a maximum loudness. It may sound obvious, but it's critical to understanding loudness. In this video, Adam dives into this concept.
Adam shows how waveform choice (and equivalently, EQ & distortion) effect loudness, and ultimately limit how loud something can ever be.
Explore what panning is, and how it affects potential loudness.
Learn about RMS, how it's not well-defined, frequency independent, and therefore not suitable to measure loudness.
Yes, LUFS doesn't always work.See why in this video.
Dig deeper into LUFS, exploring different algorithm options, and how you might be able to exploit a flaw in platforms using Integrated LUFS.
Learn how to control the loudness (and consequently - energy, emotion, excitement), over the duration of your track.
Discover what "true peak"? is, true peak limiting, why to TPL, and how.
Adam explains DC Offset, how can it effect loudness, and how can we remove it.
This video explores how we as humans hear different frequencies - looking at all the insights, nuances, and applications of these curves.
Adam Pollard aka Multiplier, delivers videos on an invaluable topic, loudness. Understanding loudness gives you an edge when mixing, mastering, or just preparing your tracks and songs for further processing or release. See why with these tutorials!
Adam welcomes you and starts with why loudness is important to understand, and then explores perceived loudness, normalization, and the consequences for playback dynamic range when applying these processes. Then learn all about peak normalization and limiting, and the important to note consequential loudness vs dynamic range tradeoff.
Throughout the rest of the series you'll learn highly useful topics and techniques such as converting audio to MP3 & AAC formats, playback headroom, how loud should you make your track, measuring loudness with both LUFS and RMS, loudness matching, what exactly you should compare to your loudness to and what workflow is best to use, advanced limiting concepts, true peak limiting, Fletcher Munson Curves, DC Offset, what affects loudness and so much more.
See the individual tutorial descriptions for more info. If you produce, mix or master music, you have to know the inner workings of loudness and how it applies to today's music technology. Get going on the right foot and improve your mixes and masters... Watch"Loudness Explained" today.
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