Mark introduces you to the multiple editor views available in Cubase 7 and how they interact with each other.
While being introduced to the Edit In-Place editor found within the Project Window, we’ll look at how we can edit MIDI data directly without the need to open an independent edit window.
Mark explores using the In Place Editor to integrate multiple controller event data to modify MIDI notes recorded. Mark also looks at copying notes between tracks using independent In Place Editors.
Mark now looks at adding, deleting, adapting and editing within this editor. Additionally, Mark looks at how the snap function dictates how edited notes update.
Mark now uses the drum editor to build up a drum pattern and how we set it to automatically open when a GM drum map is used. Additionally, we look at the way in which the data columns are presented.
We now take a comprehensive look at the available edit functions available to us within the drum editor. We build up a drum groove from scratch whilst incorporating a quantize map from an audio track. Also, we look at speeding up the process of energizing a pedestrian hi-hat pattern by using the ‘Function / Velocity’ operation.
In this video Mark takes on further information concerning editing a drum pattern to make it sound more lifelike. In particular, Mark looks at adapting the Snap and Quantize functions to create a realistic performance.
Mark looks at how utilizing and adapting drum maps helps us record and play back particular drum strikes. We look at how we link a drum map to a nominated VSTi.
We now take an overview look at another editor here and discover how it both differs and mirrors other editor windows. We do this by inspecting a bass midi file.
Mark explores how the List Editor can be used to not only insert new midi notes, but also how we can add in different types of midi data. Additionally, we look at general editor window preferences.
Mark takes an overview look at the Key Editor that acts like a ‘full version’ of the In Place Editor with extra functions. We take in information about some of the tool bar options that make using all of the editors easier.
Mark examines linking functions between the different Cubase editors. Additionally, we take in information about some of the functions available to make identifying musical performances easier to understand. We also look at using multiple drum lanes to focus on individual drum sounds.
Mark explores editing more than one performance at a time. For ease, we do this by setting up individual tracks with distinct colours that make identifying the different tracks easier within one editing window.
We now look at the inspector within the Key Editor so that we can understand what is possible when we want to transpose notes. We also look at the Independent Track Loop function that makes auditioning a specific range within a midi event. Additionally, we take in information about how to manually add chords rather than single notes.
Mark examines using Cubase controller functions to make a tambourine pattern ‘breathe’ with more life redolent of a real performance. Additionally, we look at utilizing Note Expression to make a bass line sound more real too.
Mark explores using the Logical Editor and look at a preset to help us understand how it can be used to ‘isolate’ user defined parameters that subsequently get adjusted to create a MIDI action.
Here, we take on overview of the Score Editor and how it operates. We look at how we can adapt it to look the way we want it to be presented.
Mark takes a look at what is possible within the audio sample editor and how it differs but still runs in parallel with the Audio Part Editor.
Mark digs deeper into how the Audio Part Editor allows us to edit multiple audio files within one ‘container’.
We now explore integrating video within a Cubase project, how to set it up and issues of which we need to be aware.
We move forward here and look at how to integrate video into Cubase and how to set it up so that it displays useful information pertinent to synchronizing with audio.
Learn how we require the floating video panel to be open to be able to view a video brought in to Cubase on its own distinct video track.
We finish here by reflecting on some of the functions discussed during the course and introducing some further ideas too. In particular, we look at converting a piano midi performance into a nylon string guitar performance by using Note Expression. Finally, we look at converting the piano performance into a guitar tab format within the Score Editor.
Cubase 7 is one of the most advanced DAWs when it comes to editing Audio and MIDI. Steinberg guru Mark Struthers takes you on an encounter of the editor kind, where you'll learn all about the different editors in Cubase and how to use them efficiently and creatively. If you use Cubase, this series is a must see!
Mark begins with an in-depth introduction showing you all the different Editor Views available in Cubase and how they interact with each other. Next, Mark covers Edit In Place Editors, followed by detailed videos about the Drum Editor including an Overview, Drum Editor Functions, How to Edit in the Drum Editor, Drum Editor Mapping, Using Multiple Drum Lanes to Focus on Individual Drum Sounds and much more.
Moving on, Mark reveals the List Editor with an Overview and then shows you it in-action. The Key Editor is then shown and you'll learn all kinds of things like Linking Functions Between the Different Cubase Editors, Editing More Than One Performance at a Time, Independent Track Loop Functions, and How to Manually Add Chords rather than Single Notes to name just a few.
Now it gets even better with tutorials on Automating Notes, Note Expression, the Logical Editor, Score Editor, Sample Editor, Audio Part Editor, Using Video in Cubase and Syncing it with Audio, The Floating Video Panel, Converting MIDI performances to Fit Different Instruments and so much more!
If you're a Cubase user, you owe it to yourself to know as much as you can about the powerful Editors available to you in Cubase. Take a trip with Mark Struthers and discover all that they can do... Watch "Cubase Editors Explained" today.
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