Cubase Editors Explained

Cubase 7 is one of the most advanced DAWs when it comes to editing Audio and MIDI. Steinberg guru Mark Struthers takes you on an encounter of the editor kind, where you'll learn all about the different editors in Cubase and how to use them efficiently and creatively. If you use Cubase, this series is a must see!

Videos
Introduction (05:38) - Mark introduces you to the multiple editor views available in Cubase 7 and how they interact with each other.
Edit In Place Overview (09:44) - While being introduced to the Edit In-Place editor found within the Project Window, we’ll look at how we can edit MIDI data directly without the need to open an independent edit window.
The In Place Editor in Action (05:07) - Mark explores using the In Place Editor to integrate multiple controller event data to modify MIDI notes recorded. Mark also looks at copying notes between tracks using independent In Place Editors.
Adapting In Place Editing (05:08) - Mark now looks at adding, deleting, adapting and editing within this editor. Additionally, Mark looks at how the snap function dictates how edited notes update.
Drum Editor Overview (06:51) - Mark now uses the drum editor to build up a drum pattern and how we set it to automatically open when a GM drum map is used. Additionally, we look at the way in which the data columns are presented.
Drum Editor Functions (13:41) - We now take a comprehensive look at the available edit functions available to us within the drum editor. We build up a drum groove from scratch whilst incorporating a quantize map from an audio track. Also, we look at speeding up the process of energizing a pedestrian hi-hat pattern by using the ‘Function / Velocity’ operation.
Drum Editing (11:04) - In this video Mark takes on further information concerning editing a drum pattern to make it sound more lifelike. In particular, Mark looks at adapting the Snap and Quantize functions to create a realistic performance.
Drum Editor Mapping (07:01) - Mark looks at how utilizing and adapting drum maps helps us record and play back particular drum strikes. We look at how we link a drum map to a nominated VSTi.
List Editor Overview (06:24) - We now take an overview look at another editor here and discover how it both differs and mirrors other editor windows. We do this by inspecting a bass midi file.
List Editor in Action (10:01) - Mark explores how the List Editor can be used to not only insert new midi notes, but also how we can add in different types of midi data. Additionally, we look at general editor window preferences.
Key Editor Overview (06:42) - Mark takes an overview look at the Key Editor that acts like a ‘full version’ of the In Place Editor with extra functions. We take in information about some of the tool bar options that make using all of the editors easier.
Linking Editor Functions (06:44) - Mark examines linking functions between the different Cubase editors. Additionally, we take in information about some of the functions available to make identifying musical performances easier to understand. We also look at using multiple drum lanes to focus on individual drum sounds.
Key Editing Multiple Parts (08:14) - Mark explores editing more than one performance at a time. For ease, we do this by setting up individual tracks with distinct colours that make identifying the different tracks easier within one editing window.
Key Editor Inspector (07:24) - We now look at the inspector within the Key Editor so that we can understand what is possible when we want to transpose notes. We also look at the Independent Track Loop function that makes auditioning a specific range within a midi event. Additionally, we take in information about how to manually add chords rather than single notes.
Automating Notes (07:46) - Mark examines using Cubase controller functions to make a tambourine pattern ‘breathe’ with more life redolent of a real performance. Additionally, we look at utilizing Note Expression to make a bass line sound more real too.
Logical Editor (06:01) - Mark explores using the Logical Editor and look at a preset to help us understand how it can be used to ‘isolate’ user defined parameters that subsequently get adjusted to create a MIDI action.
Score Editor Overview (07:32) - Here, we take on overview of the Score Editor and how it operates. We look at how we can adapt it to look the way we want it to be presented.
Sample Editor (07:58) - Mark takes a look at what is possible within the audio sample editor and how it differs but still runs in parallel with the Audio Part Editor.
Audio Part Editor (03:59) - Mark digs deeper into how the Audio Part Editor allows us to edit multiple audio files within one ‘container’.
Video Editing Setup (02:03) - We now explore integrating video within a Cubase project, how to set it up and issues of which we need to be aware.
Using Video in Cubase (05:54) - We move forward here and look at how to integrate video into Cubase and how to set it up so that it displays useful information pertinent to synchronizing with audio.
Video Viewing (02:51) - Learn how we require the floating video panel to be open to be able to view a video brought in to Cubase on its own distinct video track.
Converting MIDI (05:52) - We finish here by reflecting on some of the functions discussed during the course and introducing some further ideas too. In particular, we look at converting a piano midi performance into a nylon string guitar performance by using Note Expression. Finally, we look at converting the piano performance into a guitar tab format within the Score Editor.