Spire Tutorial

Spire Explained®

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16 Videos | Length: 2hr 3min 52sec
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  • Introduction 4:17


    Laurence introduces you to Spire outlines the interface and where everything is. He demonstrates choosing and saving presets & loading banks and gives an insight into the sound of Spire through auditioning some of the preset sounds.

  • The Oscillators 10:08

    The Oscillators

    Laurence explores pitching the Oscillators, Pulse Width Modulation and setting the oscillator phase. Laurence also uses the Classic, Noise, FM and AM sync mode to create a wide palette of sounds and textures in Spire.

  • Unison & Play Modes 7:22

    Unison & Play Modes

    Laurence creates supersaws and thickens up patches using unison mode. Laurence then creates chord effects using the chord options for instant deep house chord vibes before exploring the play modes.

  • The Filters 7:27

    The Filters

    Discover the differences between the different Filter modes in Spire and also their respective filter types. Laurence then uses Acido and distortion to create a 303 style patch ans routes the filters in Series and Parallel mode and chains together effects for create sound design.

  • The FX Section 10:35

    The FX Section

    A detailed look at the parameters of the shaper, phaser and vowel filter, chorus and flanger, delay and reverb. Laurence also shows muting effects to audition a sound dry.

  • The Master Out Section 4:15

    The Master Out Section

    Laurence tames peaks using the multi band compressor and its different modes before assigning velocity sensitivity both positively and negatively. Laurence then alters the master output, uses the low shelf, bell and high shelf eq shapes to mold the sound.

  • The Envelopes 6:32

    The Envelopes

    Laurence discusses Attack, Decay, Sustain, Slope time and level & Release. Laurence then assigns the envelopes to parameters and uses velocity to add extra modulation.

  • The LFOs 6:35

    The LFOs

    Discover the LFO parameters including rate, amp, phase and waveform type. Laurence then demonstrates fading in the LFO modulation by dragging on the graphic display. assigning the LFO and using Velocity for extra modulation.

  • The Stepper 5:50

    The Stepper

    Laurence explores the parameters of the Stepper and how to edit each waveform slot in the graphic display, changes the timing of each slot to create intricate patterns and assigns the Stepper to Filter Cutoff and Reverb Dry/Wet balance for some in interesting sound design.

  • The Modulation Matrix 5:22

    The Modulation Matrix

    Laurence assigns modulation in Spire and discusses the principle that everything can be modulated, using examples such as using one oscillator to modulate the pitch of another oscillator and using the oscillators pitch to modulate filter cutoff, resonance and delay time.

  • The Arpeggiator 12:02

    The Arpeggiator

    Laurence uses the Arpeggiator in its different key and velocity to create arpeggiated sequences. He then creates 303 style sequences using the arpeggiator and acido filter type.

  • Sound Design Pt. 1 - Percussive Hits & Plucks 11:08

    Sound Design Pt. 1 - Percussive Hits & Plucks

    Laurence makes a Progressive house style drop synth sound using FM synthesis and makes Pluck sounds in Spire.

  • Sound Design Pt. 2 - Bass 8:52

    Sound Design Pt. 2 - Bass

    Laurence creates dirty analogue bass sounds in Spire and uses the stepper to make Dubstep style bass sounds.

  • Sound Design Pt. 3 - Pads & Dubby Chords 10:45

    Sound Design Pt. 3 - Pads & Dubby Chords

    Watch Laurence create evolving texture style sounds with Spire using multiple oscillators, filters, reverb and delay. Laurence also uses an LFO set not to key re-trigger for dubby chord sounds.

  • Sound Design Pt. 4 - Leads 3:25

    Sound Design Pt. 4 - Leads

    Laurence makes a super saw lead sound and making it sound bigger using eq, distortion and reverb.

  • Sound Design Pt. 5 - Drums & FX 9:17

    Sound Design Pt. 5 - Drums & FX

    See how to make huge analogue kicks and also massive risers using modulation and white noise.

Product Overview

Laurence Holcombe is back and this time breaks down the incredible virtual synth Spire by Reveal Sound from beginning to end. This synth is truly amazing sounding and disproves any ideas that software synths don't have the "big, fat sound" that hardware synths do. Follow along with Larry and see and hear for yourself!

Laurence begins with a detailed introduction to the powerhouse synth and its GUI, followed by how to Choose and Save Presets and Banks. Next, you'll learn all about Spire's Oscillators, Unison and Play Modes, The Filters (including how to make a 303 type sound) and more.

The FX section is up next and Larry covers everything including the Shaper, Phaser, Vowel Filter, Chorus, Flanger, Delay and Reverb. Moving on, the Master Out Section is revealed where you can tame your signal using Multi-Band Compression and High and Low Pass Filer EQs. Envelopes and LFOs are then shown followed by The Stepper which allows you to create intricate patterns and sound design.

The Modulation Matrix is then explained which allows you to set parameters to control and effect or parameters for endless sonic sculpting. Larry now introduces you to the awesome Arpeggiator and finally wraps up the series with 5 separate videos on designing Percussive Hits & Plucks, Basses, Pads and Dubby Chords, Leads, Drums & FX!

If you use Reveal Sound's Spire software synth, your lucky! Now you can get lucky again with in-depth tutorials showing you how to get the most from your stellar synth... "Get Spire Explained" today!

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