Chapter 1 : VintageWarmer
Here you'll be introduced to the trio op plug-ins that get installed with the Vintage Warmer installation. In particular, Mark looks at the UI in detail.
During this tutorial, you'll see the relationship between the parameter dials and how they work together to contribute to the overall processed signal.
Now that the functionality of MicroWarmer has been looked at, here you'll see how this translates to VintageWarmer1 and 2. You'll also see the differences between the two versions and how to access and change the Rear Panel parameters.
See how to use the Single Band option within VintageWarmer, in particular how the 'knee' dictates the sonic outcome.
As a contrast to processing in 'Singleband' mode, here you'll see and hear the differences when audio is processed in 'Multiband' mode. We'll focus on adjusting the Low and High parameters in combination with their respective frequency dials to set the cut off points of frequency ranges.
Chapter 2 : MasterComp
Here, you'll be introduced to the two plug-ins MicroComp and MasterComp and see how they differ in terms of available parameters when used for compression and expansion.
In this tutorial, you'll see the MicroComp parameters in more detail when used as an insert when tracking in a DAW.
You'll see and hear MicroComp in action when using its sidechain function.
During this tutorial, you'll see how to set up sidechain routing in a DAW so that you can take advantage of the feature in PSP plug-ins.
Work your way through the differences between MicroComp and MasterComp in terms of their function parameters when used either as an insert or across a master buss. Additionally, hear an example of the sidechain used in MasterComp to compress a piano track when a vocal line occurs.
Chapter 3 : OldTimer
This tutorial will show you the common settings between oldTimer and oldTimerME.
Examples of oldTimer in use are shown here using the two analogue emulation modes 'Clear' and 'Valve'.
As a contrast to the last tutorial, here you'll see and hear oldTimerME in use with its advanced and enhanced functions. Also, you'll be introduced to the ease at which parallel compression can be set up.
Chapter 4 : BussPressor
The UI and controls of BussPressor are shown here when used either on an insert channel or on a master buss.
BussPressor is shown here in use to compress a percussion loop and acoustic guitar using the various functions it offers to 'glue' two components of a mix together. Parallel compression is also seen and heard in action in combination with using the high pass filter.
Chapter 5 : MixBass
The MixBass plug-in is introduced and how it is used to enhance the 'low end' of a mix. Here, we'll focus on the CTRL section of the 5 combined processors.
Here, you'll see how to further use MixBass by looking at the compression controls section in combination with a frequency analyzer.
Learn how to use the 'Character' and 'Punch' sections - linked to the 'Compression' section - to modify the sound further with enhancements to the low end of an audio file.
Watch how to use the final stage parameters to enhance the low frequencies within an audio file. Use of the OUT CUT filter helps keep the enhancement under control.
Chapter 6 : MixTreble2
See here how to use MixTreble to compliment MixBass. We start here by using the 'Hiss Remover' section to not only remove hiss, but to also tame very high frequencies and, consequently, flatter the audio further.
Once audio has had its hiss reduced, the next stage of controlling the transients and sonically enhancing it is looked at here.
Watch as the 'Harmonics' section is put into use to generate extra high frequency content that isn't present in the original audio.
Chapter 7 : MixPressor2
Designed to be used on single audio files or full mixes; here you'll be introduced to the MixPressor controls.
See and hear MixPressor in use to warm up and compress a mixed song with suggestions why the decisions are made within a busy mix.
Using the SCL function, 'Internal Side Chaining' within MixPressor is looked at here and frequency controlled by hunting through the middle to top end frequencies.
Chapter 8 : MixSaturator2
See the MixSaturator UI here that helps you digitally recreate the analogue sound of valves and tape. In particular, we'll focus on the lower frequencies of our audio by emulating bass end bump warmth.
See and hear MixSaturator in use by extending the high end frequency controls.
Chapter 9 : MixGate2
Learn the UI controls present in MixGate to either cut or reduce the volume level of 'silent' areas. Additionally, see how MixGate can be set with high and low pass filters to gate specific frequency areas for further control.
Here you'll see and hear how to sonically focus in on specific elements within a file to isolate audio for further processing.
Further parameters not detailed in the previous tutorial are covered here to complete our look at MixGate.
Chapter 10 : Wrap Up
Do you use PSP Audioware dynamics plug-ins? Well, Mark Struthers has you covered! Learn what every button, feature and function does on the entire range of high quality, amazing sounding dynamics plug-ins from PSP Audioware, as well as audio examples so you can hear what they actually do!
Mark begins with the famous Vintage Warmer plug-in suite and all of their controls and functions. He shows you the differences between them and how their different modes like singleband and multi-band work. Mastercomp plug-ins are next and Mark digs deep explaining how they work and shows you them "in action" when using them as a sidechain compressor and more.
Next, Mark travels down memory lane with Oldtimer and explains the different emulation modes and how to apply them to your source audio. Busspressor is then explored and shown as both an insert and on the master buss for different types of "glue". Mixbass and Mixtreble2 are then revealed and Mark leaves no stone unturned. You'll also see and hear them used to enhance and flatter the harmonic content of your audio adding character, punch and sizzle.
Mark then finishes up with Mixpressor2, Mixsaturator2 and Mixgate2. All are closely examined and then shown in real-world situations that may arise in your sonic travels. A "Wrap Up" tutorial is presented and Mark showcases the PSP Xeon to craftily limit an audio file, raising its volume without clipping.
If you use any of the PSP Audioware dynamics plug-ins, this series is an important resource to have and use. Get the most out of these amazing sounding, but sometimes complex plug-ins... Watch "PSP Dynamics Plug-Ins Explained" today!
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