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Sound Design Tutorial

Creating Game Audio Explained®

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20 Videos | Length: 2hr 19min 44sec
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  • image description 2:28

    Introduction

    In this video, Gary gives an introduction to game audio and how it differs to other new media with its dynamic approach.

  • image description 2:21

    Game Sounds Overview

    Gary goes through the different types of sounds you'll find in a game.

  • image description 13:38

    Designing an Ambient Background Sound

    This video gives you walkthrough on how to design an ambient game background sound.

  • image description 10:55

    Seamless Backgrounds Loops

    In-Game Audio looping backgrounds are quite common, Gary shows you how to create seamless loop with your backgrounds sounds.

  • image description 9:41

    Designing a Musical Background

    This video looks at how to design more musical background sounds.

  • image description 6:04

    Creating Vertical Layering

    Here, Gary explores how you can create sounds from a vertical music approach with your arrangement.

  • image description 10:38

    Designing Unique Sound Effects

    This video takes a look at how to design other game sounds, like gunshots.

  • image description 7:02

    User Interface & Achievement Sounds

    Gary explores how to design user interface and win or lose achievement sounds for your game.

  • image description 2:28

    Game Engines

    Gary quickly goes through the different game engines available and how we can use them.

  • image description 5:42

    Installing Wwise

    Here, Gary takes a look at how to Install Wwise, the audio middleware tool.

  • image description 5:17

    Creating Work Units

    Gary dives into creating Work Units in Wwise.

  • image description 6:50

    Randomizing Sounds

    Gary shows you how to randomize a selection of sounds in Wwise using the Random container.

  • image description 4:14

    Designing Sequenced Sounds

    his video shows you how to sequence your audio with the Sequence container in Wwise.

  • image description 2:28

    Creating Wwise Events

    In this video, Gary creates Wwise events, and adds play itms for the different containers in the Wwise project.

  • image description 6:41

    Using Blend Containers for Transitions

    Gary shows how you can create a blender track, and then blend seamlessly between two tracks with this Blend Container.

  • image description 10:17

    Using the Interactive Music Hierarchy - Pt. 1

    Here, Gary show you how powerful Wwise can be with the tempo and time embedded data.

  • image description 8:38

    Using the Interactive Music Hierarchy - Pt. 2

    This video picks up where part 1 left off, and shows you how to set up a vertical track arrangement.

  • image description 8:01

    Using Switches & Switch Group

    Here, Gary explores Switch Groups and Switches and how they can be used to switch between audio assets on the fly in a game.

  • image description 5:57

    Testing with the Soundcaster

    Learn to how to test out the Soundcaster tool and how it can be used as a prototype tool to test all your sounds the game.

  • image description 10:24

    Exporting Sounds

    In this video, Gary explores how to export the music to different platforms, like Windows, and iOS, which can then be handed onto the game designer.

Product Overview


In this Groove3 video tutorial series, sound design guru Gary Hiebner shows you what you need to know to get started on creating audio for the incredibly lucrative gaming industry.

Gary starts by welcoming you and then goes over what is Game Audio and how it differs from other media and sound design, followed by all the different types of sounds found in games.

Then, together you’ll cover topics and sound design creation steps for things such as background sounds, seamless looping backgrounds, background music, and vertical layering.

Now it’s on to sound designing unique sound effects for games such as gunshots and UI and achievement sounds. Game engines are next, and Gary goes through the different game engines available and how you can use them for sound designing.

Using Wwise to Design randomized sounds, sequence sounds, use blend containers for transitions, and use interactive music hierarchy are all explained in detail, along with tons of other gaming audio specific techniques and tricks.

See the individual tutorial descriptions for more info. If you’ve thought it would be cool to get into gaming audio sound design, or just are curious as to what’s involved, this series is the one to watch… Checkout “Creating Game Audio Explained®” today.


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dremello
Submitted 1 year ago

helpful

great learning

I am a: Beginner, Student, Producer, Beat Maker, Audio Engineer, Sound Designer, Game Designer, Mastering Facility, Sound for Film/TV, Ableton Live, Logic Pro, Pro Tools


Ease of Use
 
 
 
 
 
Quality of Videos
 
 
 
 
 
Value of Training
 
 
 
 
 
Access to Videos
 
 
 
 
 

Yummay
Submitted 2 years ago

Great introduction to game audio

Good overview of Wwise.

I am a: Semi-Pro, Professional, Musician, Producer, Audio Engineer, Sound Designer, Sound for Film/TV, Cakewalk Sonar, Pro Tools, Samplitude


Ease of Use
 
 
 
 
 
Quality of Videos
 
 
 
 
 
Value of Training
 
 
 
 
 
Access to Videos
 
 
 
 
 

Timzone
Submitted 2 years ago

Enlightening

Always wondered about the workflow to prepare audio for a game, now I know ;-) . The pace and examples in the course are very good.

I am a: Hobbyist


Ease of Use
 
 
 
 
 
Quality of Videos
 
 
 
 
 
Value of Training
 
 
 
 
 
Access to Videos
 
 
 
 
 

androb
Submitted 2 years ago

A really nice look into the world of game audio

Although I have read books about game audio/music and seen endless YouTube videos on the subject - this course is well paced with Gary's gentle approach makes learning easy and pleasant. I was originally hoping for more about sound design, but in hindsight, that would have acted more as a distraction. Great course!

I am a: Hobbyist, Musician, Sound Designer, Sound for Film/TV, Logic Pro, Reason, Reaper, Studio One


Ease of Use
 
 
 
 
 
Quality of Videos
 
 
 
 
 
Value of Training
 
 
 
 
 
Access to Videos
 
 
 
 
 

dremello
Submitted 1 year ago

helpful

great learning

I am a: Beginner, Student, Producer, Beat Maker, Audio Engineer, Sound Designer, Game Designer, Mastering Facility, Sound for Film/TV, Ableton Live, Logic Pro, Pro Tools

Ease of Use
 
 
 
 
 
Quality of Videos
 
 
 
 
 
Value of Training
 
 
 
 
 
Access to Videos
 
 
 
 
 

Yummay
Submitted 2 years ago

Great introduction to game audio

Good overview of Wwise.

I am a: Semi-Pro, Professional, Musician, Producer, Audio Engineer, Sound Designer, Sound for Film/TV, Cakewalk Sonar, Pro Tools, Samplitude

Ease of Use
 
 
 
 
 
Quality of Videos
 
 
 
 
 
Value of Training
 
 
 
 
 
Access to Videos
 
 
 
 
 

Timzone
Submitted 2 years ago

Enlightening

Always wondered about the workflow to prepare audio for a game, now I know ;-) . The pace and examples in the course are very good.

I am a: Hobbyist

Ease of Use
 
 
 
 
 
Quality of Videos
 
 
 
 
 
Value of Training
 
 
 
 
 
Access to Videos
 
 
 
 
 

androb
Submitted 2 years ago

A really nice look into the world of game audio

Although I have read books about game audio/music and seen endless YouTube videos on the subject - this course is well paced with Gary's gentle approach makes learning easy and pleasant. I was originally hoping for more about sound design, but in hindsight, that would have acted more as a distraction. Great course!

I am a: Hobbyist, Musician, Sound Designer, Sound for Film/TV, Logic Pro, Reason, Reaper, Studio One

Ease of Use
 
 
 
 
 
Quality of Videos
 
 
 
 
 
Value of Training
 
 
 
 
 
Access to Videos
 
 
 
 
 

Gary Hiebner is a sound designer and music composer from South Africa who has worked in new media such as music and sound for TV and online games. He has worked through a multitude of different audio software, and through this found a passion for teaching how to use the different types of audio software that are available on the market. Gary is a firm believer that audio software has its place in the creative field and using them as tools you can get different results which you might not have ever imagined in your compositions and productions.

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    ACID Pro 8 Explained

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  • image description
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    Creating Epic Cinematic Compositions

    Orchestral wiz Gary Hiebner shows you how to create an epic cinematic composition from scratch, which can be used for a film, game or TV soundtrack. You also get the Logic Pro X project file containing the associated MIDI files allowing you to experiment with your own virtual instruments, as well as the audio stems, so you can compare your sounds against Gary’s!

  • image description
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    Creating Epic Heroic Themes

    In this Groove3 video tutorial series, production pro Gary Hiebner reveals how to produce epic heroic musical themes, perfect for film and video productions, as well as gaming titles!

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    Creating Game Audio Explained

    In this Groove3 video tutorial series, sound design guru Gary Hiebner shows you what you need to know to get started on creating audio for the incredibly lucrative gaming industry.

  • image description
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    Cubase 10.5 New Features Explained

    Studio guru Gary Hiebner teaches you everything you need to know about the new features and functions added to Cubase 10.5! These videos are designed for those already familiar with Cubase 10 and want to get up to speed with the new additions to version 10.5.

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Creating Game Audio Explained® is rated 4.7 out of 5 by 4 .
Rated 5.0 out of 5 by from helpful great learning
Date published: 2018-11-01
Rated 4.0 out of 5 by from Great introduction to game audio Good overview of Wwise.
Date published: 2018-03-19
Rated 5.0 out of 5 by from Enlightening Always wondered about the workflow to prepare audio for a game, now I know ;-) . The pace and examples in the course are very good.
Date published: 2018-03-19
Rated 5.0 out of 5 by from A really nice look into the world of game audio Although I have read books about game audio/music and seen endless YouTube videos on the subject - this course is well paced with Gary's gentle approach makes learning easy and pleasant. I was originally hoping for more about sound design, but in hindsight, that would have acted more as a distraction. Great course!
Date published: 2018-03-03
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