Game Sounds Overview (2:21)
Designing an Ambient Background Sound (13:38)
Seamless Backgrounds Loops (10:55)
Designing a Musical Background (9:41)
Creating Vertical Layering (6:04)
Designing Unique Sound Effects (10:38)
User Interface & Achievement Sounds (7:02)
Game Engines (2:28)
Installing Wwise (5:42)
Creating Work Units (5:17)
Randomizing Sounds (6:50)
Designing Sequenced Sounds (4:14)
Creating Wwise Events (2:28)
Using Blend Containers for Transitions (6:41)
Using the Interactive Music Hierarchy - Pt. 1 (10:17)
Using the Interactive Music Hierarchy - Pt. 2 (8:38)
Using Switches & Switch Group (8:01)
Testing with the Soundcaster (5:57)
Exporting Sounds (10:24)
In this Groove3 video tutorial series, sound design guru Gary Hiebner shows you what you need to know to get started on creating audio for the incredibly lucrative gaming industry.
Gary starts by welcoming you and then goes over what is Game Audio and how it differs from other media and sound design, followed by all the different types of sounds found in games.
Then, together you’ll cover topics and sound design creation steps for things such as background sounds, seamless looping backgrounds, background music, and vertical layering.
Now it’s on to sound designing unique sound effects for games such as gunshots and UI and achievement sounds. Game engines are next, and Gary goes through the different game engines available and how you can use them for sound designing.
Using Wwise to Design randomized sounds, sequence sounds, use blend containers for transitions, and use interactive music hierarchy are all explained in detail, along with tons of other gaming audio specific techniques and tricks.
See the individual tutorial descriptions for more info. If you’ve thought it would be cool to get into gaming audio sound design, or just are curious as to what’s involved, this series is the one to watch… Checkout “Creating Game Audio Explained®” today.
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Submitted 4 months ago
Great introduction to game audio
Good overview of Wwise.
I am a: Semi-Pro, Professional, Musician, Producer, Audio Engineer, Sound Designer, Sound for Film/TV, Cakewalk Sonar, Pro Tools, Samplitude
Submitted 4 months ago
Always wondered about the workflow to prepare audio for a game, now I know ;-) . The pace and examples in the course are very good.
I am a: Hobbyist
Submitted 5 months ago
A really nice look into the world of game audio
Although I have read books about game audio/music and seen endless YouTube videos on the subject - this course is well paced with Gary's gentle approach makes learning easy and pleasant. I was originally hoping for more about sound design, but in hindsight, that would have acted more as a distraction. Great course!
I am a: Hobbyist, Musician, Sound Designer, Sound for Film/TV, Logic Pro, Reason, Reaper, Studio One
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