
Creating Game Audio Explained®
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2:28
Introduction
In this video, Gary gives an introduction to game audio and how it differs to other new media with its dynamic approach.
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2:21
Game Sounds Overview
Gary goes through the different types of sounds you'll find in a game.
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13:38
Designing an Ambient Background Sound
This video gives you walkthrough on how to design an ambient game background sound.
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10:55
Seamless Backgrounds Loops
In-Game Audio looping backgrounds are quite common, Gary shows you how to create seamless loop with your backgrounds sounds.
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9:41
Designing a Musical Background
This video looks at how to design more musical background sounds.
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6:04
Creating Vertical Layering
Here, Gary explores how you can create sounds from a vertical music approach with your arrangement.
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10:38
Designing Unique Sound Effects
This video takes a look at how to design other game sounds, like gunshots.
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7:02
User Interface & Achievement Sounds
Gary explores how to design user interface and win or lose achievement sounds for your game.
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2:28
Game Engines
Gary quickly goes through the different game engines available and how we can use them.
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5:42
Installing Wwise
Here, Gary takes a look at how to Install Wwise, the audio middleware tool.
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5:17
Creating Work Units
Gary dives into creating Work Units in Wwise.
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6:50
Randomizing Sounds
Gary shows you how to randomize a selection of sounds in Wwise using the Random container.
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4:14
Designing Sequenced Sounds
his video shows you how to sequence your audio with the Sequence container in Wwise.
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2:28
Creating Wwise Events
In this video, Gary creates Wwise events, and adds play itms for the different containers in the Wwise project.
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6:41
Using Blend Containers for Transitions
Gary shows how you can create a blender track, and then blend seamlessly between two tracks with this Blend Container.
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10:17
Using the Interactive Music Hierarchy - Pt. 1
Here, Gary show you how powerful Wwise can be with the tempo and time embedded data.
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8:38
Using the Interactive Music Hierarchy - Pt. 2
This video picks up where part 1 left off, and shows you how to set up a vertical track arrangement.
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8:01
Using Switches & Switch Group
Here, Gary explores Switch Groups and Switches and how they can be used to switch between audio assets on the fly in a game.
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5:57
Testing with the Soundcaster
Learn to how to test out the Soundcaster tool and how it can be used as a prototype tool to test all your sounds the game.
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10:24
Exporting Sounds
In this video, Gary explores how to export the music to different platforms, like Windows, and iOS, which can then be handed onto the game designer.
Product Overview
In this Groove3 video tutorial series, sound design guru Gary Hiebner shows you what you need to know to get started on creating audio for the incredibly lucrative gaming industry.
Gary starts by welcoming you and then goes over what is Game Audio and how it differs from other media and sound design, followed by all the different types of sounds found in games.
Then, together you’ll cover topics and sound design creation steps for things such as background sounds, seamless looping backgrounds, background music, and vertical layering.
Now it’s on to sound designing unique sound effects for games such as gunshots and UI and achievement sounds. Game engines are next, and Gary goes through the different game engines available and how you can use them for sound designing.
Using Wwise to Design randomized sounds, sequence sounds, use blend containers for transitions, and use interactive music hierarchy are all explained in detail, along with tons of other gaming audio specific techniques and tricks.
See the individual tutorial descriptions for more info. If you’ve thought it would be cool to get into gaming audio sound design, or just are curious as to what’s involved, this series is the one to watch… Checkout “Creating Game Audio Explained®” today.
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Reviews
Submitted 1 month ago
Extremely interesting.
A very interesting course. I used to teach computer game design at College, but only the graphic side, not audio, using a now defunct 3D program called Softimage. This course is enlightening. Very well presented and concisely delivered. If you are looking to produce audio for games, (and even, like myself, if you are not), this will likely be very interesting for you to watch. Usual standard of Groove 3 excellence. Keep up the great work!
I am a: Hobbyist, Musician, Logic Pro
Ease of Use Quality of Videos Value of Training Access to Videos
Submitted 2 years ago
helpful
great learning
I am a: Beginner, Student, Producer, Beat Maker, Audio Engineer, Sound Designer, Game Designer, Mastering Facility, Sound for Film/TV, Ableton Live, Logic Pro, Pro Tools
Ease of Use Quality of Videos Value of Training Access to Videos
Submitted 3 years ago
Great introduction to game audio
Good overview of Wwise.
I am a: Semi-Pro, Professional, Musician, Producer, Audio Engineer, Sound Designer, Sound for Film/TV, Cakewalk Sonar, Pro Tools, Samplitude
Ease of Use Quality of Videos Value of Training Access to Videos
Submitted 3 years ago
Enlightening
Always wondered about the workflow to prepare audio for a game, now I know ;-) . The pace and examples in the course are very good.
I am a: Hobbyist
Ease of Use Quality of Videos Value of Training Access to Videos
Submitted 3 years ago
A really nice look into the world of game audio
Although I have read books about game audio/music and seen endless YouTube videos on the subject - this course is well paced with Gary's gentle approach makes learning easy and pleasant. I was originally hoping for more about sound design, but in hindsight, that would have acted more as a distraction. Great course!
I am a: Hobbyist, Musician, Sound Designer, Sound for Film/TV, Logic Pro, Reason, Reaper, Studio One
Ease of Use Quality of Videos Value of Training Access to Videos
Reviews
Submitted 1 month ago
Extremely interesting.
A very interesting course. I used to teach computer game design at College, but only the graphic side, not audio, using a now defunct 3D program called Softimage. This course is enlightening. Very well presented and concisely delivered. If you are looking to produce audio for games, (and even, like myself, if you are not), this will likely be very interesting for you to watch. Usual standard of Groove 3 excellence. Keep up the great work!
I am a: Hobbyist, Musician, Logic Pro
Submitted 2 years ago
helpful
great learning
I am a: Beginner, Student, Producer, Beat Maker, Audio Engineer, Sound Designer, Game Designer, Mastering Facility, Sound for Film/TV, Ableton Live, Logic Pro, Pro Tools
Submitted 3 years ago
Great introduction to game audio
Good overview of Wwise.
I am a: Semi-Pro, Professional, Musician, Producer, Audio Engineer, Sound Designer, Sound for Film/TV, Cakewalk Sonar, Pro Tools, Samplitude
Submitted 3 years ago
Enlightening
Always wondered about the workflow to prepare audio for a game, now I know ;-) . The pace and examples in the course are very good.
I am a: Hobbyist
Submitted 3 years ago
A really nice look into the world of game audio
Although I have read books about game audio/music and seen endless YouTube videos on the subject - this course is well paced with Gary's gentle approach makes learning easy and pleasant. I was originally hoping for more about sound design, but in hindsight, that would have acted more as a distraction. Great course!
I am a: Hobbyist, Musician, Sound Designer, Sound for Film/TV, Logic Pro, Reason, Reaper, Studio One