Arturia
Arturia Tutorial

Arturia Pigments Explained®

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27 Videos | Length: 3hr 56min 50sec
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Chapter 1 : Arturia Pigments Explained

  • Introduction & Overview 2:45

    Introduction & Overview

    First, we take a brief look at the broad aspects and nature Arturia's original software synthesizer, Pigments. With the vast experience they've had making awesome models of classic synths and now a flexible Wavetable synthesis engine, Pigments packs a ton of possibilities with an enjoyable workflow!

  • The User Interface & Basic Operation 4:45

    The User Interface & Basic Operation

    To start digging into Pigments, we take a tour and get an initial understanding of the basics so that we can then elaborate and expand upon the specifics of each part in detail.

  • The Analog Engine 9:13

    The Analog Engine

    The first of the two synthesis engines is the Analog Engine. This creates a 3-oscillator analog emulation, which Arturia is well known to be one of the best at achieving. Here, we use customization to create a wide array of classic subtractive-style sounds, which can be shaped further as well.

  • The Wavetable Engine 15:19

    The Wavetable Engine

    Wavetable synthesis is more common among modern software synthesizers, and Arturia's take on it is more than capable of synthesizing all kinds of sounds, in all kinds of styles. This engine opens up doors that Arturia hasn't gone through with its classic synths, and by doing so we can now make amazing sounds from a very open ended form of synthesis.

  • The Filters 10:53

    The Filters

    With many different kinds of filters featuring very solid sound quality, the filter section gives us the flexibility to shape our sounds in a variety of cool ways. Note: The filters and routing options are updated and expanded upon in later Chapters.

  • Modulations & Routing 7:27

    Modulations & Routing

    In this video, we go into detail on how we can quickly and easily set a multitude of different modulation routings for the many parameters of Pigments.

  • Modulation Sources & Source Groups Pt. 1 11:09

    Modulation Sources & Source Groups Pt. 1

    Pigments gives us many color-coded groups of mod sources that we can use to modulate numerous parameters throughout the synthesizer. Going through these mod sources in this video, we see the nature of the Keyboard, Envelopes, LFO, and Functions groups.

  • Modulation Sources & Source Groups Pt. 2 6:49

    Modulation Sources & Source Groups Pt. 2

    Continuing on from the previous video, we now see and explore the nature of the Random and Combinate groups.

  • The Sequencer Tab 11:05

    The Sequencer Tab

    Introducing the Sequencer and Arpeggiator! Watch how we can add rhythmic movement to the sound in several ways, as well as how we can manipulate that movement to evolve and change over time.

  • The Effects Tab 14:46

    The Effects Tab

    Here we see how to apply additional touches and decorations after the sound has been synthesized, by picking from a selection of different effects added to multiple chains, and even a send bus, to make the final output shimmer in all of its glory. Note: The Effects tab is updated and expanded upon in Chapter 4 with new effects, visuals, and additional routing options.

  • Preset Management & the Browser 8:15

    Preset Management & the Browser

    Get a closer look at the browser and its collection of awesome pre-made sounds. Those presets also have a handy "Sound Design Tips" learning feature to guide you through using and understanding the preset and overall synthesizer. After exploring a bit, we then learn how to add our own presets and get them organized for future use as well.

  • Sound Design Example: Bass 11:21

    Sound Design Example: Bass

    With Pigments, we can make a massive variety of bass sounds, and here we work through an example that explores a number of possible paths to take in that process.

  • Sound Design Example: Lead 10:47

    Sound Design Example: Lead

    As with bass sounds, Pigments can be hugely flexible in giving plenty of other awesome sounds from retro to cutting-edge. In this video, we explore some examples of lead sounds.

  • Sound Design Example: Pad 10:32

    Sound Design Example: Pad

    Now we work through an example of a pad sound that flexes a lot of muscles within Pigments' sound engines and beyond, when building a very spacious sound full of glorious modulations.

  • Conclusion 5:05

    Conclusion

    To finish things up, we have a quick review of what we've seen and go over a few closing remarks on this awesome synthesizer that combines so many things while maintaining a truly fantastic sound throughout it all!

Chapter 2 : 1.2 Update

  • Pigments 1.2 Update Features & Additions 7:45

    Pigments 1.2 Update Features & Additions

    In this video, we go through all of the new features added to Arturia Pigments by this update, which gives us new options and compatibility to work with as well as more flexibility from functions we already know.

  • Utilization Examples 10:10

    Utilization Examples

    With the features from this update, we can now do even more with Pigments. In this video, we go through some different ways we can creatively put all of the tools and knowledge we have together to take our sounds to new and exciting places!

Chapter 3 : Version 2

  • The Sample Engine: Sample Section 8:56

    The Sample Engine: Sample Section

    Like other Arturia Instruments, Pigments now has the capability of using sample sounds in its sound generation. This adds a lot of possibilities to our toolbox, and we see get a good look at how we can use it here.

  • The Sample Engine: Granular Synthesis & Shaper Modes 10:04

    The Sample Engine: Granular Synthesis & Shaper Modes

    The Sample Engine gives us even more possibilities with Granular Synthesis, which takes samples and splits them into grains to be sliced and varied in all kinds of exciting ways!

  • Effects, Sequencer, & General Updates 6:32

    Effects, Sequencer, & General Updates

    The update also adds quite a few little additions and tweaks to what we had before to make working with Pigments the best experience possible. Things like new effects, enhanced sequencer functions, and Undo/Redo buttons are just a few examples of what we'll go through here.

  • Utilization Example 10:59

    Utilization Example

    Pigments is hugely powerful, and it continues to become even greater with updates like this one. Using the Sample Engine, Granular Synthesis, and other features added to Pigments, we work out another example sound that shows one way we can implement what's new into our workflow.

Chapter 4 : Version 3

  • Version 3.0 Introduction 2:41

    Version 3.0 Introduction

    The Arturia Pigments Version 3.0 Update gives us two new Engines, a new Filter, four new Effects, and plenty of new content. Here, we get a quick overview of these new additions before we dig into them in detail.

  • The Harmonic Engine 13:10

    The Harmonic Engine

    Pigments previously covered subtractive, wavetable, and some frequency modulation synthesis options with its powerful engines. Now with the Harmonic Engine, we also have the ability to use Additive synthesis as well, giving us even more capacity to make any sort of sound.

  • The Utility Engine 5:20

    The Utility Engine

    In addition to the Harmonic Engine, we also have the new Utility Engine, which gives us noise oscillators and another analog style oscillator that can be used as a sub or for any other purpose.

  • Filters & Effects Routing 3:55

    Filters & Effects Routing

    The 3.0 update has given us the Jup-8 low pass filter, plus some new options for organizing the routing of filters and busses to effects, which allows greater possiblities for varied signal paths. In this video, we get a feel for this helpful update to Pigments.

  • The New Effects 8:19

    The New Effects

    On top of the new effects routing options, we also have four new effects: the BL-20 Flanger, Jun-6 Chorus, Multiband compressor, and Pitch-Shift Delay. Here, we see these effects in action.

  • Utilization Example 8:48

    Utilization Example

    With all of these new tools in our toolbox, we take Pigments out for a spin to create an additive lead sound that makes use of the Version 3.0 updated features.

Product Overview


Arturia's very first original virtual synth Pigments is here! Synth wiz Tyler Coffin takes you on a journey into this cutting edge virtual synth, covering all of its features and functions, as well as how to design Bass, Lead, and Pad sounds from scratch.

Tyler begins by welcoming you and then jumps right in with what this new synth is all about, plus an in-depth overview if the Pigments interface. Next, Tyler explains the 2 biggest parts of this synth, the Analog Engine, which is a 3-oscillator analog emulation, and then its digital counterpart, the Wavetable Engine, which allows for amazing sounds from a very open ended form of synthesis.

Throughout the rest of the video tutorials, Tyler covers topics such as the Filters, Modulations and Routing, Sources and Groups, the powerful built in Sequencer, the great sounding Multi-FX, and how to understand Pigment's Preset Management system, and effectively use the Browser to save and load the stock presets as well as your own!

Wrapping it up, Tyler gives you videos on sound design with Pigments, showing you how to create Bass, Lead and Pad sounds all from scratch, enabling you to wrap your mind around the seemingly endless options for creating sound with Pigments.

See the individual tutorial descriptions for more info. If you're new to Arturia's first original synth Pigments, or just want to research it further, then this series is a must see… Watch “Arturia Pigments Explained®” today!


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