Alchemy Tutorial

Alchemy 2 Explained®

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38 Videos | Length: 3hr 3min 44sec
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Chapter 1 : Working with Presets & Performance Controls

  • The Magic Potion 5:10

    The Magic Potion

    Welcome to Alchemy. Learn about it's basic architecture and take a tour of the user interface. See where all the main sound generating components and controls are accessed.

  • The Name Bar 4:14

    The Name Bar

    See how this part of the interface is used for basic browsing and file management.

  • Working with the Browser 4:06

    Working with the Browser

    Learn to navigate presets using the browse view category and attribute columns, the search field, and the ratings system.

  • Working with Tags 4:00

    Working with Tags

    See how to edit the attributes, comments, and tags associated with presets, as well as how to create, assign, remove, and delete custom user tags.

  • Overview of the Performance Controls 3:38

    Overview of the Performance Controls

    Learn how these custom controls are used to modify values of key sound parameters. There are four main types of performance controls: Performance control knobs, X/Y pads, ADSR envelope controls, and eight transform pads which are used to store and morph between snapshots of the controller knob, X/Y pads, and envelope values.

  • Customizing the Transform Pads 6:31

    Customizing the Transform Pads

    Explore methods and strategies of customizing and controlling the settings used in each of the eight transform pads.

  • Knob, Pad & Envelope Controls 4:37

    Knob, Pad & Envelope Controls

    See how to customize the settings assigned to the eight performance control knobs, two X/Y pads, and the performance envelope controls.

Chapter 2 : Advanced view - Source Controls

  • Source Master Controls 3:21

    Source Master Controls

    Explore the basic per source settings available from the Global tab in Advanced view, and learn how to bypass the main filters and route sources directly to the effects section.

  • Importing Audio 5:01

    Importing Audio

    Learn how to import and map either single samples, loops, or multi samples into Alchemy using the various synthesis elements, including formant analysis.

  • Source Subpage Controls 4:03

    Source Subpage Controls

    Discover additional per source controls that include determining where in the waveform sources will be triggered from, how to set their loop modes, how to offset their start time by musical subdivisions, and more.

  • Source Filters 3:22

    Source Filters

    Hear the results of routing multiple source specific filters in serial vs parallel configurations, and see how to manage the signal flow once the sound leaves the source subpage control section.

  • The Additive Element 5:38

    The Additive Element

    Hear how this element in Alchemy's synth engines is used to enhance the timbre of a source by adding sine waves, or more complex waveforms, to the original sound at harmonic intervals related to the fundamental frequencies.

  • Spectral Resynthesis Element 2:31

    Spectral Resynthesis Element

    Hear how this element is used to recreate the spectral characteristics of a sounds frequency spectrum using either sine waves or filtered noise.

  • Formant Filters 5:17

    Formant Filters

    See how these settings are used to either recreate the characteristic resonances of analyzed audio, or synthesize and impose new resonant characteristics.

  • The Granular Element 5:11

    The Granular Element

    Hear how this form of synthesis is used to break apart audio into tiny grains, and then re-trigger and reshape the pitch, pan, and amplitude envelopes of the grains.

  • Virtual Analog Parameters 4:48

    Virtual Analog Parameters

    Explore basic waveform sound shaping parameters including altering a wave's shape, symmetry and sync, setting a phase offset to determine where in the waveform the sound is triggered from, creating and detuning up to sixteen unison voices, and blending in filtered noise.

  • XFading Between Sources 3:01

    XFading Between Sources

    See how the XFade functions on the Morph page are used to cross fade between the four separate sources used in a single preset.

  • Elemental Morphing 5:00

    Elemental Morphing

    Hear how the actual element parameter values are simultaneously morphed between different sources in a single preset.

Chapter 3 : Modulation

  • Introduction to Modulation 5:26

    Introduction to Modulation

    Learn about the basic concepts of modulation, how the modulation rack and modulation control panel are used, and watch as a couple of simple modulation routings are set up.

  • Working with LFOs 5:17

    Working with LFOs

    Explore how these repeating cyclical waveform shapes are used to create movement in sound shaping destination parameters.

  • AHDSR Envelopes 3:34

    AHDSR Envelopes

    Explore how the five stages of these envelopes are used to superimpose modulation shapes onto the movement of targeted parameters.

  • Multi Stage Envelope Generators 4:52

    Multi Stage Envelope Generators

    Learn how to create and edit custom multi stage envelopes and use them as modulation sources.

  • Sequencer 6:13


    Learn how this programmable step based modulator is used to play patterns of up to 128 modulation steps.

  • Note Properties 3:54

    Note Properties

    See how performance gestures, like velocity, aftertouch, pitchbend, etc, are used to control modulation values as you are playing.

  • Performance Controls 3:18

    Performance Controls

    Learn how to map parameters to be modulated by the sixteen available controls in the Performance section.

  • Intro to ModMaps 4:37

    Intro to ModMaps

    See how these are used to process the output of a modulator, mapping the original values to new ones, before they are applied to a modulation target.

Chapter 4 : Source Edit Window

  • Source Edit Window Overview 1:54

    Source Edit Window Overview

    Get a brief tour of this source based editor, and learn where to access the Inspector, keymap, and zone waveform editor controls.

  • Inspector Group Controls 6:33

    Inspector Group Controls

    See how additional groups of samples are imported and the various ways of triggering them.

  • Inspector Zone Controls 3:41

    Inspector Zone Controls

    Learn how to import additional samples into the current sound source, and how to control the tuning, range, volume, pan, and crossfade parameters.

  • Keymap Editor 2:28

    Keymap Editor

    Explore this area of the source edit window, and see how it is used to edit, replace, and move sample zones to other groups.

  • Zone Waveform Editor 4:13

    Zone Waveform Editor

    Discover how this section of the Source Edit window is used to trim sample zone start and end points, as well as loop and crossfade areas.

  • Additive Edit Window 4:43

    Additive Edit Window

    Hear how this window is used to edit the volume, tuning, pan, and phase of partials that are generated using the additive re-synthesis engine, and see how to slide and stretch the positioning of the partials for interesting sound design effects.

  • Spectral Edit Window 5:17

    Spectral Edit Window

    Discover how this editor is used to graphically interact with the spectral content of the source by drawing and painting in over the existing spectral image.

Chapter 5 : Arpeggiator & Effects

  • Arpeggiator Basics 5:55

    Arpeggiator Basics

    Arpeggiator Basics

  • Arpeggiator Sequencer 6:08

    Arpeggiator Sequencer

    See how this is used to customize velocity, tuning, panning, swing, and length of the arpeggiator’s automatically generated notes.

  • The Effects Rack 6:49

    The Effects Rack

    Explore the effects section and see how to route to and use the five separate effects racks in combination with the four sound sources and two main filters.

  • Master Voice Section 7:31

    Master Voice Section

    Explore this final output stage of Alchemy, and see how the volume, pan, tuning, pitch bend, glide, and polyphony for the sum of all the sources is controlled.

Chapter 6 : Update

  • 10.2.1 Update 11:52

    10.2.1 Update

    Explore the new spectral effects added in this update, along with the new Apple Loop import workflow. See where several labels on the GUI have been renamed, and how the Browser has been updated to allow both searches and favourite ratings to be cleared.

Product Overview

Logic Pro X 10.2 integrated Alchemy 2, one of the most powerful virtual instruments ever made. In this three-hour video training tutorial series, Eli Krantzberg teaches you how to become a Alchemy wizard and unleash all of its power on your music!

Eli starts with Presets and Performance Controls, showing you around the new GUI before diving into the Name bar, Browser, Tags, and Pads, with their related settings,enabling you to get creative fast. Next, he digs into the Advanced View, where you'll see how to further manipulate your sounds.

Eli then covers the cool, deeper features like Importing Audio, various Controls, Filters, Synthesizer Elements including Additive, Granular, and Virtual Analog, as well as Crossfading And Morphing. From there, Eli dives into Alchemy's extensive Modulation Controls, Options, and Routings, including Note Properties, Performance Controls, and how to use ModMaps. Your synth sounds will never be the same.

The next series of videos feature the Source Edit Window, which includes the Inspector, Keymap, and Zone Waveform Editor controls giving you even more control over your patches and presets. Eli wraps up the series with four videos on Alchemy's amazing arpeggiator and effects which add movement and even more color to your sounds.

If you're just getting into Logic Pro X 10.2 and have yet to discover Alchemy, or if you're an experienced Alchemy user looking to learn some new magic tricks, watch "Alchemy 2 Explained" today!

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