Sami kicks off the series with a general introduction to Movement.
Get a closer look at each of the available FX modules in output, with some usage examples.
Rhythm Section LFOs12:08
If the FX modules are the heart of output, the rhythm section is the brain.
Rhythm Section Step Sequencer6:25
Rather than waveform cycles, the Step Sequencers let you step through discrete values.
Rhythm Section Sidechain5:55
Learn how to route audio into MOVEMENT and use the signal for modulation.
The XY Controller7:09
Sami demonstrates how to assign modulation to the X&Y controllers.
Sound Design: Glitch Effects7:54
Learn to create random glitch effects on drum loops.
Sound Design: Hypnotic Rhythms6:45
Sami transforms a dry vocal sample into a hypnotic rhythmical loop.
Computer music expert Sami Rabia explains and explores Outputs first audio effect plug-in, MOVEMENT, teaching you the ins and outs, in addition to sharing some great sound design tips.
Sami begins the series with an introduction to MOVEMENT and an overview of what makes it stand out from other audio plug-ins, then goes into each of the FX modules in detail.
Sami then reveals the key to getting the most out of MOVEMENT, its rhythm section. He guides you through how to modulate any parameter in MOVEMENT using the LFOs and the Step Sequencer, to make your audio move, shimmy, and shake. To really get your source material grooving, he guides you through setting up the XY Controller for even more creative sonic options.
Finally, Sami demonstrates how to use MOVEMENT with two sound design examples. First, he constructs a unique, glitchy patch that gives a drum loop a set of wild, chaotic movements, while still maintaining the core beat. He then finishes up with how to take a dry vocal and use MOVEMENT to give it a hypnotic rhythm.
Learn to put emotion in motion and give your music a life of its own with MOVEMENT Explained!
Submitted 3 weeks ago
Nice Tutorial With Great Tips
I reckon that if a set of tuts like this make you realise that you are better creating your own settings from scratch unique to your own requirements, rather than using presets and tweaking, then it's done a goo job, And this is what these videos convinced me to do. So far I'd only scrolled through presets and tweaked this plugin but now I've seen what he's done I know I can create much more bespoke settings and get what I'm after. The only reason I haven't given it 5 stars is that, as another reviewing noted, there is a lot of mouse movement and use of scroll wheel and I often found I have to keep going back to see what he'd actually done as he did a lot of tweaking on the fly. To be honest, this could be easily rectified but Groove3 going back and using the software they've used to capture the video to highlight certain mouse actions, maybe put in some captions as to what was done etc - would much improve this for others.
I am a: Producer, Musician, Hobbyist
Submitted 5 months ago
Concise and thorough overview
Helped me get a good start with Movement. I feel confident taking it from here.
I am a: Musician, Sound Designer, Hobbyist
Submitted 6 months ago
Another reviewer complained about the mouse movement and having to chase the mouse around to see what he was saying. I didn't find that too objectionable but it did result in a 4 instead of a 5 rating. In all a good explanation of the product with some practical applications
I am a: Professional, Musician
Submitted 10 months ago
Informative, but instructor has bad habits.
I’ve watched quite a few Groove3 tutorials, and I’ve usually found them very informative. Like others, this one is also informative. But this instructor has two, bad habits: (a) Moving the cursor frenetically (even when he’s not yet aiming click on a particular element); and (b) Occasionally clicking on an element *before* he describes what he’s doing. Then he moves the cursor elsewhere in the UI so quickly that one must rewind to determine what just occurred. In other cases, he changes parameters without explaining how he’s changing them. Examples: Tutorial 1, 1:26 — "If you click on this button here, it'll disable those, and that'll save you some CPU." In this case, the instructor literally clicks on the button BEFORE he describes what he's doing! So, by the time he says "this button here," he's already clicked on — and moved away from — the button! Tutorial 3, 6:35 — He clicks the save button. Then, AFTER he clicks it, he says, "I’d like to click on the save button right here." Tutorial 6, 0:47 — "And you raise the knob range right here." You raise the knob range *how*? The value is changing, but the cursor isn’t moving. Exactly how is that paramater being adjusted? The instructor doesn’t say. Perhaps he’s using a scroll wheel (which not all users have). If that’s what he’s doing, he should *say* so. Or he should avoid using the scroll wheel and demonstrate the plug-in using standard controls (e.g., mouse clicks and drags) that all users have. Tutorial 6, 1:00 — Same thing. The parameter changes, but the cursor doesn’t move. How is it being changed? I watch lots of tutorials — on Groove3 and elsewhere — and I've never seen a tutorial with so many confusing moments. Overall, this one is informative. But this instructor needs to learn to draw the viewer's eye to an element *before* clicking on it and before moving to the next UI element. He also needs to break the habit of moving the cursor "at random" and wait to move it until he’s going somewhere specific.
I am a: Professional, Producer, Musician, Sound for Film/TV
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