Nuendo Explained

In this extensive Nuendo video course, production guru Gary Hiebner walks you through Steinberg's Nuendo, one of the leading choices for game audio, film scoring, post-production, and standard music production. Gary gives a deep dive as well as highlights the unique features that make this DAW so loved in the multi-media realm. After watching, you'll learn how to start at the beginning, setting up your audio interface, all the way to recording, adding effects, editing, mixing, and more.  By the time you finish this Nuendo course, you'll be ready to tackle any type of project! These Nuendo videos are designed for new Nuendo users.

Videos
Introduction to Nuendo & Why to Use It (02:17) - We start off this video series by explaining what Nuendo is, how it differs from other DAWs, and why you would want to use it. Maybe you specialize in post-production, sound design, or game audio or are wanting to get into these fields. This is where Nuendo really shines.
Setting Up Your Audio & MIDI Devices (04:23) - In this video, you see how to first set up your audio devices and MIDI devices, including the sample rate and buffer size.
Recording & Editing an Audio Track (08:01) - Learn how to add an audio track, record/monitor enable it, and record audio to that track. You also see how to move the recorded audio event around and snap it to the grid. We'll also cover some of the tools you can use to edit the audio event.
Importing Audio (06:17) - Discover how to import audio into your project through the Nuendo browser or by dragging and dropping audio files, including audio content and loops that come bundled with Nuendo. You also see how to use the Musical mode and how it time-stretches the audio when the tempo is changed.
Audio Record Modes (06:41) - Here, we look at how the different record modes work and how you can use them to record multiple takes to a lane. We also see how to setup the metronome and use it while recording our takes.
MixConsole (05:53) - In this video, I walk you around all the parameters available on the MixConsole and show how to use them. You can either view it in the lower zone or in a full screen view. I run you through the signal chain on each channel and demonstrate how to customize what you view on the MixConsole.
Audio Inserts (03:30) - Here, you see how to add effects to your Inserts section in the channel, change the order of those effects, and move or copy inserts to other tracks.
Send Effects (05:19) - In this video, you see how to create a send effect and send other tracks to this FX channel. You also see the difference between adding the FX channel in and outside of a group and the difference between pre and post Send effects.
Grouping & VCA Tracks (05:32) - Learn how to group your tracks together either using Q-Link for a temporary grouping or by selecting tracks and sending them to a group channel. Then we also show how to create a VCA channel and send tracks to it.
Adding Virtual Instrument Tracks (07:05) - Discover how to add MIDI virtual instruments as either an instrument track or a multitimbral rack instrument. With the rack instrument, you need to create MIDI tracks and point them to it.
Recording MIDI to Your Instrument Tracks (04:49) - Here, you see how to record MIDI parts to your instrument tracks and how to open up the Key Editor for the MIDI part. We also see how to quantize the performance after it's recorded and how to automatically hard quantize while recording. We finish off by showing you how to remove tracks and track instruments.
Editing Your MIDI Parts (06:58) - Learn how to edit your MIDI events in the Arrange window and go over the options in the Object Selection bar and the tools from the Tools menu.
Key Editor (04:09) - We expand upon the subject of MIDI editing by using the Key Editor. You see how the MIDI notes are displayed in the key editor and how you can use the tools to edit the MIDI note data, including note velocities.
Editing Control Change Data (03:30) - This video expands on how we can edit our MIDI data and make it more expressive by viewing and modifying different control change data, such as modulation, expression, and velocity. You can also see multiple CC lanes at a time and add CC data that's not visible in the CC lanes.
Track Visibility, Snapshots, & History Panel (06:28) - Here, we take a look at track visibility and see how to show or hide tracks in your MixConsole. With the history, you can see all the changes you've made in the mix and choose to jump back to previous points in the mix history. Finally, we look at Snapshots, which allow you to save your mix in one state, make changes, and then compare the two states quickly.
Organizing Tracks with Folders (02:33) - Folders are a great way to organize your projects, especially if you have big track counts. In this video, you see how to create folders, move tracks into them, and expand or collapse folders when needed.
Audio Comping (05:06) - In this video, you see how you can use the comping feature to build up a main composite part from a selection of audio takes recorded to different lanes.
Video Files & Video Tracks (04:23) - Discover how to add video files into video tracks in Nuendo. Your videos are embedded with time displays, or you can open your own time display to view with the video. You'll also see how to offset the times on videos, which is especially handy if you need to offset the video while composing music to the video.
Markers & Cycle Markers (05:21) - In this video, you see how to create a Marker track, which will help you organize your song and audio arrangement. You can name these and navigate easily between them. Your markers can also be Cycle markers, which makes it very easy to create cycle areas around these created markers.
Video Cut Detection Panel (03:14) - See how to use the Video Cut Detection tool to detect scene cuts in your video. This is a HUGE time saver when working with video.
Automating Parameters (04:10) - Automating parameters is a great way to add some movement to your tracks and instruments. In this video, Gary shows you how the read and write automation modes work. These movements are written to automation lanes, which control playback behavior when enabled.
Control Panel (06:46) - Learn how you can use the Control Panel to have more flexibility on how you monitor your audio. Gary shows you how to set everything up and the different types of monitoring signals you can use, such as a cue mix, headphone mix, and a talkback microphone setup - all essential monitoring tools to have, for example, if you're working with dialog and artists in your projects.
Channelstrips (03:09) - If you prefer a more analog-style mixing approach, you can explore the Channelstrips section. Similarly laid out to analog console channels, these provide the flexibility of changing the order of the channel strip effects.
Editing Tempos & Time Signature (05:02) - Here, you see how to create Tempo and Time Signature tracks, which you use to set/decrease/increase tempos and establish and/or change meters in your song. You can also customize the click track to help you more clearly hear complex compound time signatures with different accents, etc.
Headphone Match (04:43) - The Headphone Match utility uses a calibration system to either flatten the frequency response of your headphones or get them to simulate another type of headphone, which is particularly useful if you mainly work with headphones but want to reference using another frequency response.
Dolby ATMOS & Immersive Audio Setup (13:05) - Learn how to setup the ADM Authoring tool so that you have an immersive mixing experience. You can do this if you have a multi-channel monitor setup or even with just headphones using the binaural mode.
Doppler Effect (07:00) - You can use the Doppler effect to alter the pitch and location of the audio relative to a listener's position. This means you can make audio sound as though it's passing a listener's position and moving farther away. This is a very helpful tool if you're a sound designer and need to get specific sounds to match up with visual media.
Voice Designer (05:25) - With the Voice Designer effect, you can manipulate your normal voice to sound like a mix of an alien and/or robot using its pitching, detuning, formant, and effects p features included in the plug-in.
Detect Silence in Dialog & Audio (03:56) - With this function, you can detect the silent sections in your audio and remove them, which can speed up the editing process greatly. The tool has two detection modes - Peak or Dialog - one of which will work better depending on the source material.
Voice Separator (01:51) - The Voice Separator plug-in allows you to very easily separate the dialog from background noise with two simple sliders. You can either remove the dialog or the background.
Using the Randomizer Plugin for Sound Design (04:25) - The Randomizer is a great way to take one sound and create variations of it. This is especially handy if you're working in the sound design or game audio fields where you need to build up a collection of assets with varieties for each.
Importing & Exporting Clip Packages (02:02) - This is a handy tool that allows you to select multiple audio events and export them as a clip package, which will include fades and clip levels. You can then import this clip package into other projects.
Batch Renaming Tool (02:29) - With the Rename Events tool, you can easily rename multiple files in one step, which is a big time-saver if you're working with many events that need to be renamed.
Audio Alignment Tool (03:24) - This tool allows you to take two audio events - for example, maybe an artist or actor who was recorded with two different mics - and efficiently align them, again saving tedious edit time.
Supervision for Analyzing Audio (11:13) - Supervision is an advanced metering tool with a resizable window, and you can add multiple types of meters within it. Especially if you work in post production and broadcast audio, you definitely need these types of metering systems to match your audio with the requirements of the media.
Exporting Out Your Audio (08:02) - To finish off the course, you'll learn how to export out your song. You can either do a single audio mix down or a multiple mix down, where you can choose which channels and tracks you want to export. You'll even see how to export out an ADM Dolby ATMOS mix.