Phase Plant Sound Design Explained

If you're enjoying Phase Plant, the deep, powerful synth by Kilohearts, but are a little confused when it comes to creating your own sounds, you're in the right place! In this Kiloheartz Phase Plant video course, synth guru Larry Holcombe will guide you through the creation of many varied tones on the Phase Plant from start to finish. Kicks, snares, basses, leads, pads, and more are covered, and Larry will show you step by step how to create each one, including additional effects processing as well. These Phase Plant videos are for users with basic Phase Plant familiarity.

Videos
Kick Drum Synthesis (09:54) - In this first video, we create a kick drum from scratch using Phase Plant. This sound utilizes a fast-decaying pitch envelope on a sine wave to create the kick drum tone.
Snare Drum Synthesis (09:58) - Next, we discuss creating a snare drum using a fast noise click, sine wave body, and noise-based tail. We also add separate effects chains for the three discrete layers.
Hat Loops (08:51) - Learn how to use a custom LFO shape to make hi-hat loops using white noise and convolution reverb.
Bass Growl (10:31) - This video is concerned with creating a growly wavetable bass using Mulitpass to have different effects on different areas of the frequency spectrum. We also add lots of distortion, EQ, and filtering with modulation for that all-important movement.
Neuro Bass (18:30) - Next up, we distort, filter EQ, and modulate a sine wave to create a deep, dirty DnB-style bass patch.
Fm Bass (12:08) - This video covers FM bass sounds - from simple, FM-style patches to more complex, aggressive sounds. We do this by using sine waves combined with a wavetable as a modulator.
Pads (08:59) - We cover creating a pad next using two saw waves and a granular generator for an organic quality. Finally, we use the Unison and Chord function to generate a minor 7 chord every time a note is pressed.
Lead (13:04) - We finish off by creating an acid-style 303 lead sound that involves modulated filtering and distortion. Finally, we utilize Snap Heap, allowing multiple effects chains to be mixed in parallel.