Logic Pro X: Creating Generative Music

Logic Pro X expert Larry Holcombe delivers eye and mind opening Logic Pro X 10.5 video tutorials! Watch how to set up Logic Pro X 10.5 to automatically create and produce completely original tracks and effects using its built-in generative and automated features and functions, perfect for when you're looking for new ideas, have writer's block, or just want something truly random and unique. These videos are for those who have an intermediate level or greater of Logic Pro X 10.5.X.

Videos
Introduction (01:49) - In this video, we cover the idea behind the series and the topics that will be covered.
Generative Drums Pt. 1 (13:57) - In this video, see how to create an automatically generated drum pattern using conditions of probability that you set. You can combine both randomness and certainty to generate your drums for you, by utilizing the Drum Probability Sequencer in the Logic Scripter MIDI FX which allows you to set probabilities for individual drum hits with varying velocities.
Generative Drums Pt. 2 (03:45) - Next up, see how to take the same concept further by using Ultrabeat and the Drum Probability Sequencer to trigger different drum hits. This enables you to come up with drum vibes in a quicker way than with the Drum Machine Designer. Finally, Scripters are layered to create more complex patterns.
Generative Percussion (08:16) - Now it's time to add some percussion to the track. This is done using one of Logic Pro X's Drummer Tracks in percussion mode. Watch how to edit the Drummer Track pattern to create a suitable vibe and then access individual sounds by converting it to a producer kit. Finally see how to add probability gates from the Scripter to add more randomness to the pattern.
Adding a Bassline (09:19) - Now that the drums are in place, it's time to add some bass. See how to use an Alchemy patch for a snappy analogue bass sound to which another Drum Probability Sequencer is added for a random sequence. Another Scripter is then used to randomize the octave for playback, and the part is then transposed randomly, but to ensure it stays in key, a Transposer is used to lock the results to A Minor Pentatonic.
Adding Chords (07:35) - In this video, explore how chords are added to the track by using an Arpeggiator playing dotted 8th notes, which is randomized in terms of pitch. The Scripter is then applied on Probability Gate mode to randomize the playback further. Then importantly, a chord trigger is added to create chords from this arpeggiated part, which are then finally pushed into the right key of Am Pentatonic using a Transposer.
Adding a Lead (07:34) - Next up, it's time to add a lead sound by using another Alchemy patch and diving into the MIDI FX by adding an Arpeggiator set to 16th notes which is randomized up and down 7 semitones using a Randomizer. This further amended by setting a probability that the part will be transposed up or down in octaves. Things are kept harmonious by using the Transposer set to Am Pentatonic and then randomly triggering it 18% of the time.
Adding a Randomized Sample (12:33) - After adding the lead sound a vocal chop is now added to the track. This is done using an Apple Loop which already conforms to the song key and is chopped up using Logic's new Sampler options. To add the generative playback, a Scripter is used on the Drum Probability Sequencer setting to create a randomly generated pattern matched to trigger pitches in the Sampler. Finally the Randomizer is used to slightly randomize pitch and then the Scripter's Probability Gate to vary playback. The snippets are also hard tuned to A Minor using the Pitch Corrector plug-in.
Randomizing Plug-In Parameters Pt. 1 (05:39) - In this video watch how to add a random 909 open hat pattern using the Drum Probability Gate with different pitched voices. Rhythmic interest is then added to this patch by adding a Modulator which is set to change up the decay time of the hat.
Randomizing Plug-In Parameters Pt. 2 (10:15) - Expanding on the use of the Modulator on the 909 hat, see how to continue this idea by randomly modulating the pan on the clap, the timbre of the lead sound, and the filter cutoff of the chord patch. This was all done using the random LFO setting from the Modulator to create some "generative modulation".
Generative Pads Pt. 1 (13:21) - Pads are now added to the mix by using a basic patch from Retro Synth. This is then transformed into a generative pad by using a Modulator set to random LFO, which is then controlled by the Mod Wheel, which is then Modified and changed to a note number allowing the LFO to randomly change the pitch. This is of course locked to the A Minor scale by using the Transposer. Finally, see how to wash it out by using Chromaverb to create that trademark pad sound.
Generative Pads Pt. 2 (09:41) - A second pad is now created and added by using a standard piano patch which is controlled by a Drum Probability Sequencer playing back an F Major 7th chord to create harmonic contrast to the Am Pentatonic scale. A Note Repeater is then added for further interest and finally again a Chromaverb to change this into a pad sound. A Step FX plug-in is then added to create a cool choppy effect used as an arrangement tool.
Generative Snares (07:05) - To finish off the parts, some generative snares are created by using the Drum Probability Sequencer Scripter patch triggering a Logic Pro X factory snare sample from Logic's Sampler. These snare parts are then repeated and pitched using the Repeater module.
Prepping the Session for Arrangement Pt. 1 (12:06) - To prepare for the arrangement stage, the parts are bounced using a combination of bouncing tracks in place as audio, and also a MIDI FX print process which utilizes the IAC Driver to enable you to access the MIDI data for editing.
Prepping the Session for Arrangement Pt. 2 (07:15) - Discover a new process which utilizes a free MIDI FX freeze utility plug-in called MIDI FX Freeze from Audiocr. This allows you to access the raw MIDI for editing.
The Arrangement Pt. 1 (14:00) - Arrangement is the focus of this video, and you'll now learn how to come up with a basic visual arrangement and chop out some parts from the generative stems that were created over the course of the video series.
The Arrangement Pt. 2 (12:16) - In this second part on arrangement, a new part is extracted from the generative arp sequence and further tweaked with reverb wet amount modulation. The Scipter module is then used as a harmonizer to add in a harmony of a fifth, which again is transposed to Am Pentatonic.
The Arrangement Pt. 3 (03:37) - In this final video, see how to add Step FX automation to turn the two pad sounds into choppy parts, adding excitement and contrast to the intro section.