Sylenth: Making a Track

Soundsmith Fabio Lendrum delivers to you a Sylenth sound design video tutorial series! If you want to explore Sylenth's sound design capabilities and features, as well as how it can be used to make a full production from scratch, this video series is for you. Fabio shows how to create all the tracks necessary for a complete song from a blank preset, including how to layer and arrange them for a professional, finished sound. The Sylenth presets created in the video series are also included so you can experiment with them on your own. This series is designed for those who have some Sylenth experience, but want more advanced sound design ideas and production tips.

Videos
Introduction (01:23) - Fabio welcomes you and gives a brief overview of the course and the topics that will be covered in the upcoming videos.
The Kick (08:33) - We take our first dive into Sylenth commencing with creating a kick drum from scratch using simple but effective Synth techniques.
The Hats (03:26) - Using white noise and some clever ADSR shaping we create a hat-like synth sound.
The Snares (05:06) - Learn a tricky but fun technique on using Sylenth's filter and some FX to create an almost snare like patch.
The Toms (05:16) - Similar to the kicks, we now filter and pitch the waveform, only this time with the additional control of note velocity to tune each hit.
The Cymbals (05:07) - Cymbals are now created from the same family as hats, but with a twist designed to set them apart from the sonic landscape.
The Claps (04:08) - With some tweaking, we design a cool 808 sounding clap which offsets the snare nicely.
The Drum Sequence (07:19) - Post sound design, it's now time to focus on the pattern and rhythm of the drums we created, to provide a more unique groove and interaction between the different patches.
The Bass (09:57) - A Moog like bass is now created to fill the low end of the melodic content.
The Lead (06:23) - By blending waveforms, we start to build a lead synth sound that compliments the already existing sounds, and will become the melodic motif for the track.
The Arp (10:59) - Now we take a look at the ease of using Sylenth's arpegiattor section for designing complex 16th note sequences.
The Strings & Chords (07:04) - By using a combination of Sawtooth waveforms from all 4 oscillators we're able to create a classic synth sounding string patch. A cool technique is also shown to easily make chords.
The Riser (02:47) - With electronic music in our hearts we rise to the occasion of using Sylenth to design a tension building sound for the transitional moments of the upcoming song arrangement.
The Impact (05:39) - The impact sound we design here is to be used in conjunction with the riser to aid its end point and start another!
The Arrangement (17:59) - See how to craft the first part of the arrangement section which helps build a ?skeleton? of basic sections. We continue with finishing the track's structure in order to guide the listener to the end without loss of their attention.
Layering with Stock Sounds Pt. 1 (05:34) - Now we add extra texture and thickness to the pre-existing sounds with simple, Ableton stock sounds.
Layering with Stock Sounds Pt. 2 (10:57) - Wrapping it up, see how to layer the synths for additional dimensionality. The finished song is then played from start to end for a better understanding of the finalized track's sounds and arrangement.