Cubase 10 Explained

Cubase guru Paul Ortiz brings you the definitive video beginner's guide to Steinberg's Cubase 10. These in-depth tutorials are designed to get you going with Cubase 10 from scratch, and learn everything you need to know to understand Cubase 10’s layout, basic functions, recording and editing MIDI and Audio, Bussing, Routing, Mixing and much, much more!

Getting Started
Intro & Setup (04:52) - In this video, we'll look at how to get audio and MIDI properly configured in Cubase 10 upon first launch, as well as the correct folder structure for creating new songs.
Creating Track & Rack Instruments (06:00) - Next we'll learn how to create virtual instrument tracks, using two approaches; Track Instruments, and Rack Instruments which are perfect for multi-part plug-ins like the included HalionSonic SE 3. This also applies to third party plugins like Kontakt.
MIDI
Recording MIDI (03:41) - Learn how to set your Metronome, Locators, Precount and Auto-Quantization options to record MIDI data.
Working with MIDI Parts (05:38) - In this video, we'll look at how to navigate the Arrange View including panning and zooming. We'll also look at how to handle MIDI events in the arranger, including resizing and duplication as well as how to use the info bar to adjust common attributes and apply non-destructive transposition.
Using Tools in the Arranger (04:47) - MIDI parts can be edited in a number of ways using the Toolbar in Cubase. Here we'll look at how to cut, subdivide, glue and mute parts in the Arranger. We'll also learn about alternate functions for tools, including Time Stretching using the Object Selector.
The Key Editor (04:20) - Here we explore the features of the Key Editor, and look at how to select and manipulate MIDI notes, as well as how the function of some of the tools changes when in the Editor.
Editing Velocities (04:41) - Next up, we'll look at how to use the Line and Shape tools to creatively adjust note velocities, as well as how to use modifier keys to alter only selected notes.
Editing Controllers (03:08) - The lower lane in the Key Editor can be used to adjust more than just velocities. Here we'll learn how to add new Controller Lanes and choose which MIDI CC's are available for editing, as well as how to manipulate the CC data using Tilt and Scale Handles.
The Drum Editor (03:07) - Cubase features a dedicated Drum Editor designed for percussive instruments. In this chapter we'll briefly cover the ways in which it differs from the Key Editor.
MIDI Functions (06:10) - Learn how to use Cubase's powerful MIDI functions to selectively delete notes, transpose and adjust notes to a scale, tidy up velocities and lengths, and more.
Track Versions (01:43) - In this video, you'll learn how to create Alternate Versions of tracks to experiment with different sequences without losing your original idea.
MIDI Record Modes (06:30) - There are many ways to record into existing parts. Here we'll learn the different Modes, including how to stack overdubs into selectable note lanes.
MIDI Modifiers & Inserts (04:42) - Next we'll look at how to apply realtime non-destructive processes to MIDI data, including Position Randomization and Note Arpeggios. You'll also learn how to "freeze" these and turn them into regular MIDI data.
Audio
Recording Audio (05:45) - See how to create your first Audio Track, select an Audio Input, and learn about Monitoring Styles, as well as Punch In/Out Points, and how to add an Insert Effect to monitor an instrument through a plug-in.
Audio Record Modes (02:23) - Like MIDI, audio can be overdubbed and stacked in a few different ways, and this video will show you how to do that.
Importing Audio (04:26) - Learn how to Import Audio Files from the right zone, the Cubase Media Library and your own sample locations. We'll also look at how to Define Tempos in files using the Audio Pool and conform them to tempo using Musical Mode.
Audio Events (03:55) - In this video, we'll look at how working with Audio Parts differs from MIDI Parts, including crossfading and stretch/pitch shifting algorithms.
Audio Comping (04:12) - Learn how to build a solid performance from multiple takes/lanes of audio using Comping Mode.
Pitch Edit (04:39) - Here, you'll learn how to use the VariAudio Editor in Cubase to correct and Warp Notes in an audio files.
Offline Processing (02:37) - Next we'll look at how audio functions have changed from previous versions of Cubase, having moved into the new Offline Processing Dialogue. Learn how to Chain Non-Destructive Processes and Effects all without using any additional CPU.
Render MIDI to Audio in Place (02:28) - Discover how to quickly convert MIDI to Audio to apply creative effects such as Reversing or Pitch Shifting using the Render in Place Function.
The Sampler Track (03:40) - In this video, I'll show you how to quickly turn any MIDI part into a Playable Sampler Instrument. This is also applicable to any audio parts in the Arranger.
Automation (05:06) - Learn how to Write and Suspend Plug-In Automation, as well as the ways in which Automation Data can be cleaned up and manipulated using Tilt, Scale and Curve Handles.
Audio Inserts (03:38) - Now we'll look at how Inserts are handled in the MixConsole; how to create them, bypass them, and move or copy them between different channels.
Mixing
Link Groups & VCAs (04:54) - Explore how to create both Temporary and Permanent Link Groups between channels, as well as the role of VCA Faders to create Remote Controlled Fader Groups, and how these differ from Group Channels in Cubase.
EQ & the Pre Section (02:53) - Here we'll look at the features of the EQ Section, as well as how to use the Channel Editor to get a better view of the EQ curve and adjust Pre-Filtering and Gain.
The Channel Strip (02:24) - This video will introduce you to the Channel Strip which is a set of plug-ins built into each Audio Channel in the Mix Console that allows you to create a basic mix without using any additional plug-ins.
Send, Pre & Post Effects (05:10) - Learn how to create Send Effects, and how they differ from Inserts. We'll also look at how Sends and Inserts can be configured to be pre or post fader.
Track Visibility, Snapshots & History (03:26) - See how to use the Mix Console to go back in time through your Edit History, as well as hide channels you don't need to see and create Mix Snapshots.
Sidechaining (01:52) - Sidechaining in Cubase 10 is easier than ever, and we'll learn how to do it in this video using the new Sidechain Menu.
Parallel Processing (05:28) - Discover how to use the Direct Output Rack in the MixConsole to send Channels to Multiple Destinations to create a Parallel Processing setup.
Workflow
Multiple VST Outputs (04:18) - Many VSTs allow for Multiple Audio Outputs, and in this video I'll show you how to set them up using the Plug-In Header Bar, as well as the right zone VST Rack.
Time Signatures, Metronomes & Tempo Changes (02:33) - See how to use special tracks in the Arranger to change Time Signatures, design Custom Metronomes and create Tempo Jumps and Ramps.
Exporting (03:33) - Learn how to turn your project into a Mixdown using Cubase's new streamlined Export Dialogue, as well as how to Export Multiple Channels to Individual Files.
Chord Pads & Tracks (07:38) - Taking a step back, now we'll look at the tools available to help you Design Chord Progressions, Extract Chord Data from MIDI and Auto-Harmonize Audio using Chord Tracks.
Organization & Arranging (05:59) - In this video, we'll touch on how to correctly Rename Channels, use Folder Tracks and Track Coloration, as well as how to use Markers and the Arranger Track to get more of a handle on your arrangement and try out new ideas for alternate edits and versions.
Groove Agent as a Sampler & Padshop (06:45) - In this final chapter, I'll briefly introduce you to Groove Agent as more than just a drum sampler, setting up pitched sample playback and time stretching, as well as how to internally sample instruments from HalionSonic SE and import them to Padshop for granular effects.