Modern Sound Design & Mix Techniques

Times have surely changed regarding the way we work with and manipulate audio, as new options and techniques are constantly being developed and explored. Studio guru Chris Herrera bings the first volume of videos focused on these methods, looking at cool advanced bus routing and resampling ideas and practices.

Videos
Advanced Bus Routing Pt. 1 (08:55) - Here, we start our exploration of advanced bus routing by starting with a simple guitar riff and then set up bus channels and delay effects for a simple stereo effect.
Advanced Bus Routing Pt. 2 (06:59) - Let's dig a little further into our effects options by moving into 3rd party plug-ins. Furthermore, we take our multiple wet channels and sum them for further processing and routing including EQ and bus compression.
Advanced Bus Routing Pt. 3 (04:41) - Now that our wet signals are summed and treated we will now go into more detail and polish by further routing to Exciter, Flange, and Stereo effects.
Advanced Bus Routing Pt. 4 (06:06) - Now with a very detailed and dense effects chain we move into adding a touch a reverb for even more sweetness and space.
Advanced Bus Routing Pt. 5 (06:05) - Here, we look at some simple panning and mixing ideas to level out our sound design, and also look back and summarize how we got where we are to finish of this section.
Resampling - Intro (04:51) - Chris takes a moment to define what resampling is and its benefits.
Resampling Drums & Percussion Pt. 1 (07:05) - Here, we start with an audio drum loop and basic MIDI programming, and look at ways to unify and merge parts in order to bounce in place for further treatments.
Resampling Drums & Percussion Pt. 2 (09:29) - Now you'll learn some clever and functional uses of Flex Time and Groove Template to ensure detail and character in our drum loop.
Resampling Drums & Percussion Pt. 3 (04:04) - See how to turn your audio loop back into MIDI for import to the EXS24 sampler for further modulation options. We'll also look at creative quantize options to alter the groove and feel of the drums.
Resampling Synth Lines Pt. 1 (05:56) - See how to double a simple MIDI melody, as well as mix and render settings for further creative processing.
Resampling Synth Lines Pt. 2 (10:07) - Now that our simple melody is audio, see how to cut, reverse, and fade the part making for more detail and expression than the simple synth MIDI data could provide.
Resampling Synth Lines Pt. 3 (05:17) - Watch how to sum the audio tracks and look at final processing ideas like sidechain, pitching, and sends. We'll also audition our synth line over a simple groove to demo how effective our design has been.
Resampling with Flex Pitch & Melodyne Pt. 1 (06:21) - One of the perks of resampling is that audio can now be treated in many ways that MIDI cannot. Here we'll look at ways to treat a rendered synth part using Flex Time or Melodyne.
Resampling with Flex Pitch & Melodyne Pt. 2 (08:27) - Pitch programs like Melodyne and Flex Pitch use similar processing values like Pitch Drift, Formant, and Vibrato. Here we'll look in detail at these concepts and audition their use on a synth part.
Resampling with Flex Pitch & Melodyne Pt. 3 (04:58) - Glitching and stutter edits have become more popular in not just dance music but also the commercial realm. Here we look at how tools like Effectrix or Stutter Edit can add interest and life to our resampled synth line.
Resampling with Flex Pitch & Melodyne Pt. 4 (04:56) - Wrapping the series up, we'll take a deeper look into