Eventide H3000 Factory Explained

Studio expert Jeff Silverman goes to work in the Eventide H3000 Factory, showing how Eventide took their Pitch, Delay, Modulation and Filtering algorithms from their legendary H3000 Harmonizer and packed them into a powerhouse plug-in!

Videos
Introduction (04:44) - Jeff discusses the modular and highly customizable design of the H3000 factory's user interface and briefly covers each section of it's GUI.
Preset Bar (05:40) - Take a quick tour through the generous amount of Factory Preset Patches and learn several different methods of Loading Preset Patches that you want quickly. Then, learn how to Save your custom presets via the H3000’s built-in preset management system, or via your DAW’s preset manager, when you are done editing parameters.
Front Panel (07:58) - Understand the significance of the H3000's Front Panel as a birds eye view of the plug-in as well as a way to quickly access specific parameter pages for each preset.
Preset Parameters (04:15) - Explore this useful sub section of the H3000's plug-in interface that actually reflects the design of the original hardware processor unit by displaying the same master parameters that would come up automatically upon loading a preset on the original hardware version of the H3000 Ultraharmonizer.
Program Page Pt. 1 (09:54) - Learn how this section, accessible via the lower portion of the plug-in panel, offers two working areas to help you manage the large number of parameters and their settings.
Program Page Pt. 2 (06:15) - The example preset for this tutorial involves setting up and configuring the Delay, Ampmod and Scale effects blocks, utilizing the LFO effects blocks to modulate the Ampmod block, as well as using Mod Wheel MIDI controller messages for real-time parameter manipulation of assignable functions.
Expert Page (03:01) - See how this page offers yet another way to access all of the many parameters available on the H3000, by displaying an “at-a-glance” view of all 18 effects block’s configurable settings and parameters.
Function Page (02:01) - Discover how to create unique, dynamic effects programs by assigning mod sources to the patchable parameters from nearly all input and effects blocks.