EWQL Symphonic Orchestra Explained

Orchestral and studio guru Eli Krantzberg returns, bringing you the definitive collection of video tutorials for the amazing EastWest Quantum Leap Symphonic Orchestra virtual instrument. Eli also gives you in-depth videos for the included PLAY Sample Engine that hosts the library, providing complete coverage on this industry-standard sound library / instrument!

PLAY Engine Basics
PLAY Setup (12:25) - Eli gives an introduction to the PLAY Sample Engine and the basic settings needed for use either in stand alone mode or when hosted within a DAW.
PLAY Overview (07:26) - In this quick start video you will learn about the relationship between instruments, libraries, articulations, key switches, and samples; and explore the three main views available in PLAY as instruments are loaded in.
Main Menu (09:07) - Learn how to use the Advanced Instrument Properties to control how the instruments respond to incoming MIDI, and how to manage ram usage by purging unused samples.
The Browser View (07:30) - Learn how to use the Browser view to manage loaded instruments in the Instrument List, navigate your installed libraries in the System List, create your own virtual folders for instruments you plan on using repeatedly in the Favorites List, and how to specify a libraries directory on your hard drive.
Mixer View (04:23) - See how this view is used to control the loudness, panning, MIDI channel input, and Audio output channel for each loaded instrument, as well as how to load, mix, and route the audio output from the multiple mic positions available in the Symphonic Orchestra Platinum and Platinum Plus libraries.
Quantum Leap Symphonic Orchestra
Player View Master Controls (05:41) - See how the master controls are used to affect articulation levels positioning, and routing; and manage CPU and memory usage with the Active and Load buttons.
Working with Multiple Mics (07:19) - Hear how the multiple mic channels provide different sonic perspectives of the instruments on their natural sound stage, and explore one strategy for controlling and blending these multiple mic channels within your DAW.
Portamento Script (06:43) - Learn how to use and control the portamento script to create a subtle sliding effect between consecutive notes in a phrase.
Legato Script (03:49) - Hear how the legato script is used to create a more flowing connected and expressive sound for notes in a continuous phrase.
Repetition Script & Round Robin Reset (05:05) - Hear how the repetition script changes the quality of the notes when a single pitch is played multiple times in succession by randomizing the sample used, the start time, and the tuning. And see how the round robin reset button is used to reset all round robin articulations to the beginning of their cycle in order to ensure consistent playback.
Player View Instrument Controls (09:19) - Explore the Stereo Doubling, convolution reverb, voice limit, bit depth, and AHDSR parameters and how they influence the playback of the instruments.
String Articulations (12:15) - Listen to some of the various string articulations available and how they effect the attacks, releases, and transitions between notes in a phrase.
Brass & Woodwinds (08:58) - Hear some of the long and short articulations available and explore some of the scripts that change articulations based on PLAY's internal timer. The distance between two notes is measured in order to determine if the second note will trigger an alternate articulation.
Percussion (09:13) - Discover some of the great orchestral percussion sounds available in QLSO, see how they are mapped across the keyboard, and hear a small piece built up using these instruments exclusively.
Using Key Switches (09:18) - Explore some aspects pertaining to the use and placement of key switch notes in an arrangement that warrant consideration, and how to restrict them from appearing in a part's notation.
Automation & Workflow (10:41) - Learn how and when to use MIDI volume and MIDI expression, how to use MIDI learn to control PLAY parameters with external hardware, and how to export each of each instrument's three multiple mics as separate audio files.