MASCHINE 2 Explained

All hail the mighty MASCHINE 2! Studio professional Jeremy Harding is back with an in-depth look at this wondrous hardware and software studio tool, showing you the important basics, advanced features and functions, and cool tips and tricks! If you use MASCHINE 2 software or Studio hardware, this is a must see.

MASCHINE 2.0 Explained
Introduction - New Layout (08:06) - Here we take our first look at the new MASCHINE 2.0 software, with its new screen layout and menu options. Jeremy demonstrates completely revamped interface with an expanded workflow, we will begin to explore each section.
Setting Your Preferences (08:43) - Jeremy takes a look at MASCHINE 2.0's very detailed preferences setup with new options to optimize the running of the software and the MASCHINE Studio controller.
MASCHINE Studio Controller (06:35) - The MASCHINE Studio controller is the new addition to the MASCHINE family, with more controls, a jog wheel and dual color screens. Jeremy gives run down of all the functions it can now manage.
Transport Bar Explained (06:21) - This area contains some very basic but also a few unique control settings that are easily misunderstood. Worthy of explanation.
Browser Basics Pt. 1 (07:01) - In this tutorial Jeremy accesses project files and groups, both from the software browser and from the MASCHINE Studio hardware controller.
Browser Basics Pt. 2 (08:18) - Jeremy continues with the browser by loading sounds, instruments, effects and samples. A look at NI's new optimized gui's for their native plugins, as well as a sneak preview of the new mixer section.
Importing Sounds, REX Files and MPC Programs (09:46) - Jeremy explores how to use your own samples inside of MASCHINE, including direct loading of REX files and any legacy MPC programs and samples libraries.
Control Area (09:03) - Nothing happens for your audio and midi routing unless you fully understand this section of the program. Jeremy also shows how to get access from the hardware controller.
Arrange View (12:31) - Here we look at the new layout of the scene view in particular and how it adds improved visual feedback. Pattern management and hardware controller integration is also explained.
Event Area Basics Pt. 1 (07:16) - Jeremy looks at how to organize your sounds inside a group, including link and choke functions, pattern length and using the dual screens on the controller for viewing.
Event Area Basics Pt. 2 (06:53) - Jeremy explores setting up your arrangement grid, using note editing tools and shows the controller jog wheel in action.
The Mixer (08:19) - A long awaited enhancement, the new mixer function gives you DAW style control over levels for groups and individual sounds, as well as easier plug-in management per channel. The hardware dual screens mimic the software experience. One of the best new features of version 2.0.
Parallel Compression and Send/Return Effects (05:36) - Both of these mixer functions are now available at long last, and Jeremy shows you how to set them up in the new mixer environment. The new Supercharger compressor plug-in from NI is also on display.
Sidechain Compression (07:49) - Jeremy digs into another long awaited feature, especially for the EDM producers. Ghost trigger setup is also illustrated.
More Sidechain - The Tremolo Effect (05:42) - Jeremy shows some creative uses of sidechaining in other styles of music, and this time we use a third party vsti to do the job.
Controlling Automation (08:41) - Jeremy takes a look at the recording and editing of automation on various plug-in parameters. Hardware control included, as well as deeper software editing.
Using Macros (09:12) - An often ignored feature, Jeremy looks at setting up macros controls and applying them as automatable parameters, including using them in a live performance situation from the hardware.
Drum Synths Explained (06:10) - Another new feature to MASCHINE 2.0 are the new Drum Synths, capable of creating the gamut of drum and percussion sounds. Jeremy explores the features and controls, testing them out in a demo composition.
The Sampler (06:36) - With MASCHINE's great sampling capabilities, Jeremy looks at chopping up drum loops and reassigning sounds to pads, as well as creating your own patterns. The hardware controller is also featured.
The Sampler Pt. 2 (06:06) - Expanding on the idea of chopping up drums, Jeremy looks at chopping up and re-programming musical phrases from an imported sample loop. Hip hop producers, this is your bread and butter.
The Sampler Pt. 3 (05:12) - Here Jeremy has a look at using the zone page in the sampler menu, doing splits, layers and how you can apply it musically.
Multi Output Instruments (07:05) - We take a look at routing a multi output instrument inside of MASCHINE. We use NI KONTAKT for this video, and we show simple pattern building with the hardware controller.
Step Mode (11:41) - In this tutorial Jeremy explores step mode recording, it's ease of use and it's versatility. This is more applicable using the hardware controller, which is featured heavily in this video.
Third Party Effects (06:14) - Integrating third party effects into the MASCHINE Mixer, including controlling parameters and saving and loading presets directly from the browser.
MASCHINE in Logic Pro X (09:47) - See how to integrate MASCHINE as a plugin within Logic Pro X, routing audio and recording, editing and triggering midi on separate tracks from within Logic.
MASCHINE in Studio One (07:14) - Jeremy examines Presonus Studio One's over simplified method of integrating MASCHINE's multiple outs into their DAW
MASCHINE in Live (10:50) - Ableton Live has an extremely configurable workflow that requires a bit more attention than most, but drag and drop functionality makes it all worth it.
MASCHINE in Cubase (06:15) - From the company that invented the VST plug-in, we go through the motions of setting up Machine inside of Steinberg's Cubase 7.
MASCHINE in Pro Tools (07:50) - Arguably the most used DAW in the world, MASCHINE integration into Pro Tools is discussed and illustrated.
Exporting Audio (08:10) - The final video in the tutorial, Jeremy shows how to use the export functions, allowing you to export your entire mix or even groups and individual sounds to send to a mastering house or for use as stems or loops in other projects. A demo example of the resulting files in an external DAW finishes off this series.
2.1 Update
Basic Workflow (05:56) - In this video we will take a look at some very simple changes that drastically speed up our Workflow. They allow us to spend less time pushing buttons, organizing and scrolling and more time making music.
Drum Synth Updates (03:43) - Next up we have some enhancements to Kick and Percussion modules. Grit Kick has been added which gives us another option that is metallic and crushed sounding. Also, a Performer Mode have been added to the Percussion Interface. By simply holding a pad we can create a very human performance.
Moving MIDI (04:26) - Now let’s look at how MIDI information is passed back and forth between MASCHINE and our DAW. Previously, to move a MIDI performance from MASCHINE was very time intensive. Now a new Batch option makes the whole process very fast and painless. We can also send that pattern right back into MASCHINE.
Sampling Workflow (02:45) - When the MASCHINE 2.0 update rolled out a lot of people’s Sampling Workflow changed dramatically. Now, the Record History is no longer the default view after sampling. In this video I demonstrate how the Sampling Workflow is back and fast.
2.2 Update
Introduction (01:12) - Scottie Introduces himself and briefly explains about the software and firmware updates from MASCHINE.
Update Installation (01:17) - Scottie brings us to the Service Center to download the software updates, and then updates the firmware manually.
Touch Sensitive Knobs (01:35) - Scottie shows us the improved browsing style and menus and how they are laid out. Scottie then shows the Touch Sensitive Knobs and Pad Mode, and demonstrates how easy and fast the navigation is after the update.
Scales & Chords (03:53) - Scottie shows us a preset from Rounds before showing the functionality of the interface. He then shows us Scale and Chord modes, and the Harmonizer.
The Arpeggiator (03:45) - Scottie shows us the Arpeggiator and the different functions and controls it has. He plays the Arp with the Chord sets, introduces some after-touch and tweaks some different parameters to show it's various capabilities. Scottie then records a quick groove with the Arp and signs off.
2.3 Update
KOMPLETE Select (06:00) - Now Machine users get more Instruments and effects right out of the box. There’s a great line up of acoustic instruments, modeled vintage synths, and more drum options. It’s a great addition to anyone’s sound arsenal.
Drumsynth (02:24) - Next we have some great additions to the Drumsynth. There are new Kick and Snare sounds as well as the new Crash and Hat engines. Control every aspect of the synth engine to make it sit just right.
Effects (03:40) - Reverb is getting a big overhaul along with the addition of three more effects; Distortion, Cabinet and Limiter. The reverb is very musical and natural sounding, but it can also get huge and swelly. The Limiter update is much appreciated and very nice to work with now. All of these new updates are very useful and will ear their place in your mix.
Workflow Improvements (03:46) - Finally there are some great workflow updates and improvements. Now working with MIDI and parameters will be much more fluid and easy.
2.4.6 Update
Slicing Samples (03:47) - Now Maschine users can slice samples on the fly.
Other Workflow Changes (04:28) - In this video let’s check out the other additions and changes make to the software.