Get a basic overview of the song that is created throughout this tutorial.
Producing the Beat in Reason
Initial Beat with Rex2:16
Josh runs through the process of finding a loop, setting tempo, setting the playback mode of the Dr.OctoREX loop player, and extracting the MIDI data embedded in a loop.
Working with Kong10:16
Loop samples are transferred to a Kong Drum Designer, then effect usage, layering and groups are all discussed.
Different musical and sampled elements go into the beat of the song, and In this section Josh starts to layer the drums with basslines, pads and hits by loading instrument patches and recording sequences and editing midi clips. Josh also explains how he uses the ReGroove Mixer to tighten up the feel of the beat by using a custom groove quantization template.
Export Tracking Beat1:46
The initial beat is expanded to repeat for several minutes by using copy and paste functions in Reason. Once this rough arrangement is set, the beat is exported to an audio file.
Migrating from Reason to Record
Opening and Converting3:31
In this section Josh takes the original beat developed in Reason and Opens the song file in Record, and then explains the process for quickly routing devices in to the Record SSL mixer. Once set up, Josh explains a few of the navigation features to get around quickly in the Record user interface.
Using the Label and Color features in Record will help you keep things organized and will also help you quickly identify objects in the Record user interface. In this segment, Josh shows you some handy organizational tips.
Record makes it easy to work with audio files in any format. In this section, Josh imports the audio tracks or vocal stems and sets up a quick arrangement of the beat.
Working with Blocks5:56
The Blocks feature in Record and Reason is an arrangement tool that can be used to quickly set up repetitive musical phrases. Josh uses Blocks to establish repeating vocal parts, and in this portion of the tutorial, he shows you how to move clips and tracks from the sequencer into a block, and how to arrange blocks in the timeline.
Blocks as Markers1:51
The Blocks feature can be used as an organization tool which defines the flow of your track. Josh explains how he uses empty blocks to mark various parts of the arrangement.
Production in Record
In this segment, Josh explains how to pitch samples using the NN-XT sampler, resample and use the time stretch audio clips.
Josh describes the elements added to the arrangement and some techniques for Offsetting REX loop MIDI clips.
For the Breakdown of the arrangement, the song reverts to a set of samples mapped to a second Kong. Josh walks through and explains how some of these elements are programmed and edited using the Sample Editor.
Kong Verse Parts5:01
The Kong Drum Designer uses velocity mapped samples which allow for further control over the drum arrangement. Josh explains how he uses velocity mappings to change the drums between the verses and hooks.
Building the Intro7:59
Josh goes through and explains the use of sequencing features like lanes, audio comp editing, and automation to manipulate these elements. Additionally, Josh explains in detail the use of automation clips.
OctoRex Verse Slot2:59
MIDI Sequences with the Dr.OctoREX require an additional automation when using multiple loops. Josh explains how he uses this feature of the Dr.OctoREX to make variations in song the arrangement.
Final Tweaks & Outro5:27
Josh discusses how he adds and subtract instruments to keep the momentum of the track flowing.
Mixing Tips for Record
Several mixer channels are merged to a single stereo mix channel to create a submix. In this section, Josh shows you how to set up this configuration using Spider Audio Mergers and a Record Mix Channel.
Josh explains how he applies the Scream 4 as an insert effect on the Record Main Mixer, and uses distortion along with automation to alter the character of the vocals on the track.
Bus FX & Routing3:39
This segment explains using delays and reverbs routed through the FX bus of the Record main mixer, and then explains the process of adding and applying bus effects on a mix.
Kong Multi-Out Routing3:51
For better mix control over the individual Kong drums, Josh explains how these are routed to separate mix channels in the Record Main Mixer.
Bus FX Automation2:27
Josh continues his description of effects in the mix and shows how he uses FX Bus automation to control delay effects.
Ducking via Sidechaining3:04
This segment describes how Josh uses ducking via the compressor sidechain inputs to govern the levels between delay effects and an audio track.
Equalizers are used to balance the frequency response of signals and with complicated projects with many tracks, EQ is crucial for establishing a good balance. Josh gives a brief explanation of using the Equalizers on the Record Main Mixer to shape the backing tracks so that they sit with the mix.
Master Bus Compressor1:53
The Record Main Mixer master bus compressor can be used to really make a mix shine. Josh explains how he uses the compressor on the production and provides some insight on dialing up the appropriate settings.
Final Volume Automation2:07
In this section, Josh explains how he has applied fader automation throughout the track to balance the levels and balance among the tracks, as the song builds.
Josh Mobley (aka Neoverse) and Kurt Kurasaki (aka Peff) are back and are taking you on a new music production journey. This time using Reason 5 and Record 1.5, the boys create an awesome new track from the ground up with you watching all along the way.
They first start with an overview of the completed track, then break it all down step by step, first by showing you how they created the beat, how to migrate into Record and produce the track further, and finally how they mixed it in Record.
Along this journey you're going to learn valuable techniques and methods for working with Reason's devices, mixing tips, production tricks, editing shortcuts, organizational workflow help and so much more... Get "Music Production with Reason & Record" today.